nitro-engine/examples/loading/filesystem_simple_model/source/main.c
2024-01-03 00:52:33 +01:00

100 lines
2.4 KiB
C

// SPDX-License-Identifier: CC0-1.0
//
// SPDX-FileContributor: Antonio Niño Díaz, 2008-2011, 2019, 2022
//
// This file is part of Nitro Engine
#include <NEMain.h>
#include <filesystem.h>
NE_Camera *Camera;
NE_Model *Model;
NE_Material *Material;
void Draw3DScene(void)
{
NE_CameraUse(Camera);
NE_ModelDraw(Model);
}
int main(void)
{
irqEnable(IRQ_HBLANK);
irqSet(IRQ_VBLANK, NE_VBLFunc);
irqSet(IRQ_HBLANK, NE_HBLFunc);
// Init Nitro Engine in normal 3D mode
NE_Init3D();
// libnds uses VRAM_C for the text console, reserve A and B only
NE_TextureSystemReset(0, 0, NE_VRAM_AB);
// Init console in non-3D screen
consoleDemoInit();
if (!nitroFSInit(NULL))
{
printf("nitroFSInit failed.\nPress START to exit");
while (1)
{
NE_WaitForVBL(0);
scanKeys();
uint32_t keys = keysHeld();
if (keys & KEY_START)
return 0;
}
}
// Allocate space for the objects we'll use
Model = NE_ModelCreate(NE_Static);
Camera = NE_CameraCreate();
Material = NE_MaterialCreate();
// Set coordinates for the camera
NE_CameraSet(Camera,
-8, 3, 0, // Position
0, 3, 0, // Look at
0, 1, 0); // Up direction
// Load mesh from the filesystem and assign it to the object "Model".
NE_ModelLoadStaticMeshFAT(Model, "robot.bin");
// Load a RGB texture from RAM and assign it to "Material".
NE_MaterialTexLoadFAT(Material, NE_RGB5, 256, 256, NE_TEXGEN_TEXCOORD,
"texture_tex.bin");
// Assign texture to model...
NE_ModelSetMaterial(Model, Material);
// We set up a light and its color
NE_LightSet(0, NE_White, -0.5, -0.5, -0.5);
while (1)
{
// Wait for next frame
NE_WaitForVBL(0);
// Get keys information
scanKeys();
uint32_t keys = keysHeld();
printf("\x1b[0;0HPad: Rotate.");
// Rotate model using the pad
if (keys & KEY_UP)
NE_ModelRotate(Model, 0, 0, -2);
if (keys & KEY_DOWN)
NE_ModelRotate(Model, 0, 0, 2);
if (keys & KEY_RIGHT)
NE_ModelRotate(Model, 0, 2, 0);
if (keys & KEY_LEFT)
NE_ModelRotate(Model, 0, -2, 0);
// Draw scene
NE_Process(Draw3DScene);
}
return 0;
}