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145 lines
3.3 KiB
C
145 lines
3.3 KiB
C
// SPDX-License-Identifier: CC0-1.0
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//
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// SPDX-FileContributor: Antonio Niño Díaz, 2008-2011, 2019, 2022-2023
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//
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// This file is part of Nitro Engine
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// This is an example of passing arguments to the functions passed to
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// NE_ProcessDualArg(). This example only passes a color to be used as clear
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// color, but the code could pass a pointer to a struct with the information to
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// render in that screen, or anything that the developer wants.
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#include <NEMain.h>
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#include "teapot_bin.h"
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#include "sphere_bin.h"
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NE_Camera *Camera;
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NE_Model *Teapot, *Sphere;
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void Draw3DScene(void *arg)
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{
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NE_ClearColorSet(*(uint16_t *)arg, 31, 63);
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NE_CameraUse(Camera);
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NE_ModelDraw(Teapot);
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}
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void Draw3DScene2(void *arg)
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{
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NE_ClearColorSet(*(uint16_t *)arg, 31, 63);
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NE_CameraUse(Camera);
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NE_ModelDraw(Sphere);
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}
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void init_all(void)
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{
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// Allocate objects...
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Teapot = NE_ModelCreate(NE_Static);
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Sphere = NE_ModelCreate(NE_Static);
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Camera = NE_CameraCreate();
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// Setup camera
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NE_CameraSet(Camera,
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0, 0, -2,
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0, 0, 0,
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0, 1, 0);
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// Load models
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NE_ModelLoadStaticMesh(Teapot, (u32 *)teapot_bin);
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NE_ModelLoadStaticMesh(Sphere, (u32 *)sphere_bin);
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// Set light color and direction
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NE_LightSet(0, NE_White, -0.5, -0.5, -0.5);
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// Enable shading
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NE_ShadingEnable(true);
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}
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int main(void)
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{
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// This is needed for special screen effects
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irqEnable(IRQ_HBLANK);
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irqSet(IRQ_VBLANK, NE_VBLFunc);
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irqSet(IRQ_HBLANK, NE_HBLFunc);
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// Init dual 3D mode and console
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NE_InitDual3D();
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NE_InitConsole();
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init_all();
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uint16_t red = NE_Red;
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uint16_t green = NE_Green;
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while (1)
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{
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NE_WaitForVBL(0);
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// Draw 3D scenes
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NE_ProcessDualArg(Draw3DScene, Draw3DScene2,
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(void *)&red, (void *)&green);
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// Refresh keys
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scanKeys();
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uint32_t keys = keysHeld();
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uint32_t kdown = keysDown();
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printf("\x1b[0;0H"
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"A: Dual 3D DMA mode\n"
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"X: Dual 3D FB mode (no console)\n"
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"Y: Dual 3D mode\n"
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"Pad: Rotate.\n");
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// Lock CPU in an infinite loop to simulate a drop in framerate
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while (keys & KEY_START)
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{
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scanKeys();
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keys = keysHeld();
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}
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// Rotate model
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if (keys & KEY_UP)
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{
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NE_ModelRotate(Sphere, 0, 0, 2);
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NE_ModelRotate(Teapot, 0, 0, 2);
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}
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if (keys & KEY_DOWN)
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{
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NE_ModelRotate(Sphere, 0, 0, -2);
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NE_ModelRotate(Teapot, 0, 0, -2);
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}
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if (keys & KEY_RIGHT)
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{
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NE_ModelRotate(Sphere, 0, 2, 0);
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NE_ModelRotate(Teapot, 0, 2, 0);
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}
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if (keys & KEY_LEFT)
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{
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NE_ModelRotate(Sphere, 0, -2, 0);
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NE_ModelRotate(Teapot, 0, -2, 0);
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}
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if (kdown & KEY_Y)
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{
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NE_InitDual3D();
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NE_InitConsole();
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init_all();
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}
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if (kdown & KEY_X)
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{
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NE_InitDual3D_FB();
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init_all();
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}
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if (kdown & KEY_A)
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{
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NE_InitDual3D_DMA();
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NE_InitConsole();
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init_all();
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}
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}
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return 0;
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}
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