nitro-engine/tools
Antonio Niño Díaz 6e344141e3 tools: Remove old tools and integrate md5_to_dsma
MD2 is a very awkward format to use, with few tools that can read it or
write it. Relying on it is a bad idea. The replacements are:

- OBJ: Extremely common, but it only supports static models.

- MD5: Very easy to read, supports skeletal animations, reasonably good
  support in Blender. For more information, check its repository:

    https://github.com/AntonioND/dsma-library
2022-10-11 01:38:58 +01:00
..
md5_to_dsma tools: Remove old tools and integrate md5_to_dsma 2022-10-11 01:38:58 +01:00
nitro_texture_converter gitignore: Add more files 2022-10-11 00:43:42 +01:00
obj2dl tools: obj2dl: Support quads 2022-09-10 15:48:41 +01:00
readme.rst tools: Remove old tools and integrate md5_to_dsma 2022-10-11 01:38:58 +01:00

Nitro Engine Tools
==================

The following tools are used to export models created on the PC to the NDS:

- **Nitro_Texture_Converter**

  It converts any PNG into any DS texture format (except compressed format).
  It uses the alpha channel (if any) for texture transparency.

- **obj2dl**

  Converts a Wavefront OBJ file into a NDS display list.

- **md5_to_dsma**

  Converts MD5 models with skeletal animation (md5mesh and md5anim files) into a
  format that allows them to be displayed on the NDS efficiently.

  https://github.com/AntonioND/dsma-library