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![]() MD2 is a very awkward format to use, with few tools that can read it or write it. Relying on it is a bad idea. The replacements are: - OBJ: Extremely common, but it only supports static models. - MD5: Very easy to read, supports skeletal animations, reasonably good support in Blender. For more information, check its repository: https://github.com/AntonioND/dsma-library |
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md5_to_dsma | ||
nitro_texture_converter | ||
obj2dl | ||
readme.rst |
Nitro Engine Tools ================== The following tools are used to export models created on the PC to the NDS: - **Nitro_Texture_Converter** It converts any PNG into any DS texture format (except compressed format). It uses the alpha channel (if any) for texture transparency. - **obj2dl** Converts a Wavefront OBJ file into a NDS display list. - **md5_to_dsma** Converts MD5 models with skeletal animation (md5mesh and md5anim files) into a format that allows them to be displayed on the NDS efficiently. https://github.com/AntonioND/dsma-library