nitro-engine/examples/loading/clone_models/source/main.c
2022-10-16 22:55:06 +01:00

103 lines
2.6 KiB
C

// SPDX-License-Identifier: CC0-1.0
//
// SPDX-FileContributor: Antonio Niño Díaz, 2008-2011, 2019, 2022
//
// This file is part of Nitro Engine
#include <NEMain.h>
#include "model_bin.h"
// Pointers to objects...
NE_Camera *Camera;
NE_Model *Model[16];
// Cloning models will avoid loading into memory the same data many times. This
// is really useful when you want to draw lots of animated models, they will use
// the memory of one!
//
// NOTE: Models use a few bytes for holding some information.
//
// NOTE 2: Be careful when using NE_ModelClone(). If you delete source model and
// try to draw a destination model game will eventually crash!
//
// NOTE 3: If you clone an animated model you will be able to set different
// animation patterns for each model.
void Draw3DScene(void)
{
// Setup camera and draw all objects.
NE_CameraUse(Camera);
int i;
for (i = 0; i < 16; i++)
NE_ModelDraw(Model[i]);
// Get some information AFTER drawing but BEFORE returning from the
// function.
printf("\x1b[0;0HPolygon RAM: %d \nVertex RAM: %d ",
NE_GetPolygonCount(), NE_GetVertexCount());
}
int main()
{
irqEnable(IRQ_HBLANK);
irqSet(IRQ_VBLANK, NE_VBLFunc);
irqSet(IRQ_HBLANK, NE_HBLFunc);
// Init Nitro Engine.
NE_Init3D();
// libnds uses VRAM_C for the text console, reserve A and B only
NE_TextureSystemReset(0, 0, NE_VRAM_AB);
// Init console in non-3D screen
consoleDemoInit();
// Allocate space for everything.
for (int i = 0; i < 16; i++)
Model[i] = NE_ModelCreate(NE_Static);
Camera = NE_CameraCreate();
// Setup camera
NE_CameraSet(Camera,
-3.5, 1.5, 1.25,
0, 1.5, 1.25,
0, 1, 0);
// Load model once
NE_ModelLoadStaticMesh(Model[0], (u32 *)model_bin);
// Clone model to the test of the objects
for (int i = 1; i < 16; i++)
{
NE_ModelClone(Model[i], // Destination
Model[0]); // Source model
}
// Set up light
NE_LightSet(0, NE_Yellow, 0, -0.5, -0.5);
// Enable shading
NE_ShadingEnable(true);
// Set start coordinates/rotation for models using random formules...
for (int i = 0; i < 16; i++)
{
NE_ModelSetRot(Model[i], i, i * 30, i * 20);
NE_ModelSetCoord(Model[i], 0, i % 4, i / 4);
}
while (1)
{
// Rotate every model using random formules :P
for (int i = 0; i < 16; i++)
NE_ModelRotate(Model[i], -i, i % 5, 5 - i);
// Draw scene
NE_Process(Draw3DScene);
NE_WaitForVBL(0);
}
return 0;
}