nitro-engine/examples/loading/paletted_texture/source/main.c
Antonio Niño Díaz c037b79af4 examples: Stop using img2ds and switch to grit
img2ds is still required for the clear bitmap example because grit doesn't
support the clear depth format.
2024-01-27 18:25:38 +00:00

72 lines
1.6 KiB
C

// SPDX-License-Identifier: CC0-1.0
//
// SPDX-FileContributor: Antonio Niño Díaz, 2008-2011, 2019, 2022
//
// This file is part of Nitro Engine
#include <NEMain.h>
#include "a5pal8.h"
#include "a3pal32.h"
NE_Material *Material1, *Material2;
NE_Palette *Palette1, *Palette2;
void Draw3DScene(void)
{
NE_2DViewInit();
NE_2DDrawTexturedQuad(0, 0,
256, 192,
0, Material1);
}
void Draw3DScene2(void)
{
NE_2DViewInit();
NE_2DDrawTexturedQuad(64, 32,
64 + 128, 32 + 128,
0, Material2);
}
int main(void)
{
irqEnable(IRQ_HBLANK);
irqSet(IRQ_VBLANK, NE_VBLFunc);
irqSet(IRQ_HBLANK, NE_HBLFunc);
// Init 3D mode
NE_InitDual3D();
// Allocate objects
Material1 = NE_MaterialCreate();
Material2 = NE_MaterialCreate();
Palette1 = NE_PaletteCreate();
Palette2 = NE_PaletteCreate();
// Load part of the texture ignoring some of its height. You can't do
// this with width because of how textures are laid out in VRAM.
NE_MaterialTexLoad(Material1, NE_A3PAL32, 256, 192, NE_TEXGEN_TEXCOORD,
a3pal32Bitmap);
// Load complete texture
NE_MaterialTexLoad(Material2, NE_A5PAL8, 256, 256, NE_TEXGEN_TEXCOORD,
a5pal8Bitmap);
NE_PaletteLoad(Palette1, a3pal32Pal, 32, NE_A3PAL32);
NE_PaletteLoad(Palette2, a5pal8Pal, 32, NE_A5PAL8);
NE_MaterialSetPalette(Material1, Palette1);
NE_MaterialSetPalette(Material2, Palette2);
while (1)
{
NE_WaitForVBL(0);
NE_ProcessDual(Draw3DScene, Draw3DScene2);
}
return 0;
}