nitro-engine/source/NE2D.c
2019-06-09 17:20:04 +01:00

434 lines
9.8 KiB
C

// SPDX-License-Identifier: MIT
//
// Copyright (c) 2008-2011, 2019, Antonio Niño Díaz
//
// This file is part of Nitro Engine
#include "NEMain.h"
/*! \file NE2D.c */
static NE_Sprite **NE_spritepointers = NULL;
static int NE_MAX_SPRITES;
static bool ne_sprite_system_inited = false;
NE_Sprite *NE_SpriteCreate(void)
{
if (!ne_sprite_system_inited) {
NE_DebugPrint("System not inited");
return NULL;
}
for (int i = 0; i < NE_MAX_SPRITES; i++) {
if (NE_spritepointers[i] != NULL)
continue;
NE_Sprite *sprite = (NE_Sprite *) calloc(1, sizeof(NE_Sprite));
NE_AssertPointer(sprite, "Not enough memory");
sprite->visible = true;
sprite->scale = inttof32(1);
sprite->color = NE_White;
sprite->mat = NULL;
sprite->alpha = 31;
NE_spritepointers[i] = sprite;
return sprite;
}
NE_DebugPrint("No free slots");
return NULL;
}
void NE_SpriteSetPos(NE_Sprite *sprite, int x, int y)
{
NE_AssertPointer(sprite, "NULL pointer");
sprite->x = x;
sprite->y = y;
}
void NE_SpriteSetSize(NE_Sprite *sprite, int x, int y)
{
NE_AssertPointer(sprite, "NULL pointer");
sprite->sx = x;
sprite->sy = y;
}
void NE_SpriteSetRot(NE_Sprite *sprite, int angle)
{
NE_AssertPointer(sprite, "NULL pointer");
sprite->rot_angle = angle;
}
void NE_SpriteSetScaleI(NE_Sprite *sprite, int scale)
{
NE_AssertPointer(sprite, "NULL pointer");
sprite->scale = scale;
}
void NE_SpriteSetMaterial(NE_Sprite *sprite, NE_Material *mat)
{
NE_AssertPointer(sprite, "NULL sprite pointer");
NE_AssertPointer(mat, "NULL material pointer");
sprite->mat = mat;
}
void NE_SpriteSetPriority(NE_Sprite *sprite, int priority)
{
NE_AssertPointer(sprite, "NULL pointer");
sprite->priority = priority;
}
void NE_SpriteVisible(NE_Sprite *sprite, bool visible)
{
NE_AssertPointer(sprite, "NULL pointer");
sprite->visible = visible;
}
void NE_SpriteSetParams(NE_Sprite *sprite, u8 alpha, u8 id, u32 color)
{
NE_AssertPointer(sprite, "NULL pointer");
NE_AssertMinMax(0, alpha, 31, "Invalid alpha value %d", alpha);
NE_AssertMinMax(0, id, 63, "Invalid polygon ID %d", id);
sprite->alpha = alpha;
sprite->id = id;
sprite->color = color;
}
void NE_SpriteDelete(NE_Sprite *sprite)
{
if (!ne_sprite_system_inited)
return NULL;
NE_AssertPointer(sprite, "NULL pointer");
for (int i = 0; i < NE_MAX_SPRITES; i++) {
if (NE_spritepointers[i] != sprite)
continue;
NE_spritepointers[i] = NULL;
free((void *)sprite);
return;
}
NE_DebugPrint("Object not found");
return;
}
void NE_SpriteDeleteAll(void)
{
if (!ne_sprite_system_inited)
return;
int i;
for (i = 0; i < NE_MAX_SPRITES; i++)
NE_SpriteDelete(NE_spritepointers[i]);
}
void NE_SpriteSystemReset(int number_of_sprites)
{
if (ne_sprite_system_inited)
NE_SpriteSystemEnd();
if (number_of_sprites < 1)
NE_MAX_SPRITES = NE_DEFAULT_SPRITES;
else
NE_MAX_SPRITES = number_of_sprites;
NE_spritepointers = malloc(NE_MAX_SPRITES * sizeof(NE_spritepointers));
NE_AssertPointer(NE_spritepointers, "Not enough memory");
for (int i = 0; i < NE_MAX_SPRITES; i++)
NE_spritepointers[i] = NULL;
ne_sprite_system_inited = true;
}
void NE_SpriteSystemEnd(void)
{
if (!ne_sprite_system_inited)
return;
NE_SpriteDeleteAll();
free(NE_spritepointers);
ne_sprite_system_inited = false;
}
void NE_SpriteDraw(NE_Sprite *sprite)
{
if (!ne_sprite_system_inited)
return;
NE_AssertPointer(sprite, "NULL pointer");
if (!sprite->visible)
return;
if (sprite->rot_angle) {
glPushMatrix();
NE_2DViewRotateScaleByPositionI(sprite->x + (sprite->sx >> 1),
sprite->y + (sprite->sy >> 1),
sprite->rot_angle,
sprite->scale);
} else {
NE_2DViewScaleByPositionI(sprite->x + (sprite->sx >> 1),
sprite->y + (sprite->sy >> 1),
sprite->scale);
}
GFX_POLY_FORMAT = POLY_ALPHA(sprite->alpha) | POLY_ID(sprite->id) |
NE_CULL_NONE;
NE_2DDrawTexturedQuadColor(sprite->x, sprite->y, sprite->x + sprite->sx,
sprite->y + sprite->sy, sprite->priority,
sprite->mat, sprite->color);
if (sprite->rot_angle)
glPopMatrix(1);
}
void NE_SpriteDrawAll(void)
{
if (!ne_sprite_system_inited)
return;
int i;
for (i = 0; i < NE_MAX_SPRITES; i++) {
if (NE_spritepointers[i] == NULL)
continue;
NE_Sprite *sprite = NE_spritepointers[i];
if (!sprite->visible)
continue;
if (sprite->rot_angle) {
glPushMatrix();
NE_2DViewRotateScaleByPositionI(sprite->x + (sprite->sx >> 1),
sprite->y + (sprite->sy >> 1),
sprite->rot_angle,
sprite->scale);
} else {
NE_2DViewScaleByPositionI(sprite->x + (sprite->sx >> 1),
sprite->y + (sprite->sy >> 1),
sprite->scale);
}
GFX_POLY_FORMAT = POLY_ALPHA(sprite->alpha) |
POLY_ID(sprite->id) | NE_CULL_NONE;
NE_2DDrawTexturedQuadColor(sprite->x, sprite->y,
sprite->x + sprite->sx,
sprite->y + sprite->sy,
sprite->priority,
sprite->mat, sprite->color);
if (sprite->rot_angle)
glPopMatrix(1);
}
}
//----------------------------------------------------------
// Functions to draw freely in 2D.
//----------------------------------------------------------
// Internal use. See NETexture.c
int __NE_TextureGetRawX(NE_Material *tex);
int __NE_TextureGetRawY(NE_Material *tex);
//--------------------------------------------
void NE_2DViewInit(void)
{
glViewport(0, 0, 255, 191);
MATRIX_CONTROL = GL_PROJECTION;
MATRIX_IDENTITY = 0;
glOrthof32(0, 256 << 12, 192 << 12, 0, inttof32(1), inttof32(-1));
MATRIX_CONTROL = GL_MODELVIEW;
MATRIX_IDENTITY = 0;
// Why the "<< 12"? Because in this way you can use coordinates 0 - 255
// and 0 - 191 when drawing but, when rotating, the DS can be more
// accurate.
MATRIX_SCALE = inttof32(1 << 12);
MATRIX_SCALE = inttof32(1 << 12);
MATRIX_SCALE = inttof32(1);
NE_PolyFormat(31, 0, 0, NE_CULL_NONE, 0);
}
void NE_2DViewRotateScaleByPositionI(int x, int y, int rotz, int scale)
{
NE_ViewMoveI(x, y, 0);
MATRIX_SCALE = scale;
MATRIX_SCALE = scale;
MATRIX_SCALE = inttof32(1);
glRotateZi(rotz << 6);
NE_ViewMoveI(-x, -y, 0);
}
void NE_2DViewRotateByPosition(int x, int y, int rotz)
{
NE_ViewMoveI(x, y, 0);
glRotateZi(rotz << 6);
NE_ViewMoveI(-x, -y, 0);
}
void NE_2DViewScaleByPositionI(int x, int y, int scale)
{
NE_ViewMoveI(x, y, 0);
MATRIX_SCALE = scale;
MATRIX_SCALE = scale;
MATRIX_SCALE = inttof32(1);
NE_ViewMoveI(-x, -y, 0);
}
void NE_2DDrawQuad(s16 x1, s16 y1, s16 x2, s16 y2, s16 z, u32 color)
{
GFX_BEGIN = GL_QUADS;
GFX_TEX_FORMAT = 0;
GFX_COLOR = color;
GFX_VERTEX16 = (y1 << 16) | (x1 & 0xFFFF); // Up-left
GFX_VERTEX16 = z;
GFX_VERTEX_XY = (y2 << 16) | (x1 & 0xFFFF); // Down-left
GFX_VERTEX_XY = (y2 << 16) | (x2 & 0xFFFF); // Down-right
GFX_VERTEX_XY = (y1 << 16) | (x2 & 0xFFFF); // Up-right
}
void NE_2DDrawQuadGradient(s16 x1, s16 y1, s16 x2, s16 y2, s16 z, u32 color1,
u32 color2, u32 color3, u32 color4)
{
GFX_BEGIN = GL_QUADS;
GFX_TEX_FORMAT = 0;
GFX_COLOR = color1;
GFX_VERTEX16 = (y1 << 16) | (x1 & 0xFFFF); // Up-left
GFX_VERTEX16 = z;
GFX_COLOR = color4;
GFX_VERTEX_XY = (y2 << 16) | (x1 & 0xFFFF); // Down-left
GFX_COLOR = color3;
GFX_VERTEX_XY = (y2 << 16) | (x2 & 0xFFFF); // Down-right
GFX_COLOR = color2;
GFX_VERTEX_XY = (y1 << 16) | (x2 & 0xFFFF); // Up-right
}
void NE_2DDrawTexturedQuad(s16 x1, s16 y1, s16 x2, s16 y2, s16 z,
NE_Material *mat)
{
NE_AssertPointer(mat, "NULL pointer");
NE_Assert(mat->texindex != NE_NO_TEXTURE, "No texture");
int rx = __NE_TextureGetRawX(mat), ry = __NE_TextureGetRawY(mat);
int x = NE_TextureGetSizeX(mat), y = NE_TextureGetSizeY(mat);
NE_MaterialUse(mat);
GFX_BEGIN = GL_QUADS;
GFX_TEX_COORD = TEXTURE_PACK(0, 0);
GFX_VERTEX16 = (y1 << 16) | (x1 & 0xFFFF); // Up-left
GFX_VERTEX16 = z;
GFX_TEX_COORD = TEXTURE_PACK(0, (inttot16(y) + ry));
GFX_VERTEX_XY = (y2 << 16) | (x1 & 0xFFFF); // Down-left
GFX_TEX_COORD = TEXTURE_PACK((inttot16(x) + rx), (inttot16(y) + ry));
GFX_VERTEX_XY = (y2 << 16) | (x2 & 0xFFFF); // Down-right
GFX_TEX_COORD = TEXTURE_PACK((inttot16(x) + rx), 0);
GFX_VERTEX_XY = (y1 << 16) | (x2 & 0xFFFF); // Up-right
}
void NE_2DDrawTexturedQuadColor(s16 x1, s16 y1, s16 x2, s16 y2, s16 z,
NE_Material *mat, u32 color)
{
NE_AssertPointer(mat, "NULL pointer");
NE_Assert(mat->texindex != NE_NO_TEXTURE, "No texture");
int rx = __NE_TextureGetRawX(mat), ry = __NE_TextureGetRawY(mat);
int x = NE_TextureGetSizeX(mat), y = NE_TextureGetSizeY(mat);
NE_MaterialUse(mat);
GFX_COLOR = color;
GFX_BEGIN = GL_QUADS;
GFX_TEX_COORD = TEXTURE_PACK(0, 0);
GFX_VERTEX16 = (y1 << 16) | (x1 & 0xFFFF); // Up-left
GFX_VERTEX16 = z;
GFX_TEX_COORD = TEXTURE_PACK(0, (inttot16(y) + ry));
GFX_VERTEX_XY = (y2 << 16) | (x1 & 0xFFFF); // Down-left
GFX_TEX_COORD = TEXTURE_PACK((inttot16(x) + rx), (inttot16(y) + ry));
GFX_VERTEX_XY = (y2 << 16) | (x2 & 0xFFFF); // Down-right
GFX_TEX_COORD = TEXTURE_PACK((inttot16(x) + rx), 0);
GFX_VERTEX_XY = (y1 << 16) | (x2 & 0xFFFF); // Up-right
}
void NE_2DDrawTexturedQuadGradient(s16 x1, s16 y1, s16 x2, s16 y2, s16 z,
NE_Material *mat, u32 color1, u32 color2,
u32 color3, u32 color4)
{
NE_AssertPointer(mat, "NULL pointer");
NE_Assert(mat->texindex != NE_NO_TEXTURE, "No texture");
int rx = __NE_TextureGetRawX(mat), ry = __NE_TextureGetRawY(mat);
int x = NE_TextureGetSizeX(mat), y = NE_TextureGetSizeY(mat);
NE_MaterialUse(mat);
GFX_BEGIN = GL_QUADS;
GFX_COLOR = color1;
GFX_TEX_COORD = TEXTURE_PACK(0, 0);
GFX_VERTEX16 = (y1 << 16) | (x1 & 0xFFFF); // Up-left
GFX_VERTEX16 = z;
GFX_COLOR = color4;
GFX_TEX_COORD = TEXTURE_PACK(0, (inttot16(y) + ry));
GFX_VERTEX_XY = (y2 << 16) | (x1 & 0xFFFF); // Down-left
GFX_COLOR = color3;
GFX_TEX_COORD = TEXTURE_PACK((inttot16(x) + rx), (inttot16(y) + ry));
GFX_VERTEX_XY = (y2 << 16) | (x2 & 0xFFFF); // Down-right
GFX_COLOR = color2;
GFX_TEX_COORD = TEXTURE_PACK((inttot16(x) + rx), 0);
GFX_VERTEX_XY = (y1 << 16) | (x2 & 0xFFFF); // Up-right
}