mirror of
https://github.com/AntonioND/nitro-engine.git
synced 2025-06-18 08:35:44 -04:00
1040 lines
28 KiB
C
1040 lines
28 KiB
C
// SPDX-License-Identifier: MIT
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//
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// Copyright (c) 2008-2022 Antonio Niño Díaz
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//
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// This file is part of Nitro Engine
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#include "NEMain.h"
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#include "NEAlloc.h"
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/// @file NETexture.c
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typedef struct {
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u32 param;
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// For regular textures, this is the base address in VRAM of the texture.
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// For compressed textures, this is the address in slot 0 or 2. The address
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// of the data in slot 1 can be calculated from it.
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char *address;
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int uses; // Number of materials that use this texture
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int sizex, sizey;
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} ne_textureinfo_t;
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static ne_textureinfo_t *NE_Texture = NULL;
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static NE_Material **NE_UserMaterials = NULL;
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static NEChunk *NE_TexAllocList; // See NEAlloc.h
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static bool ne_texture_system_inited = false;
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static int NE_MAX_TEXTURES;
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// Default material properties
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static u32 ne_default_diffuse_ambient;
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static u32 ne_default_specular_emission;
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static int ne_is_valid_tex_size(int size)
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{
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for (int i = 0; i < 8; i++)
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{
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if (size <= (8 << i))
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return (8 << i);
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}
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return 0;
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}
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static int ne_tex_raw_size(int size)
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{
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for (int i = 0; i < 8; i++)
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{
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if (size == 8)
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return i;
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size >>= 1;
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}
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return 0;
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}
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// The provided address must be in VRAM_A
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static inline void *slot0_to_slot1(void *ptr)
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{
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uintptr_t offset0 = (uintptr_t)ptr - (uintptr_t)VRAM_A;
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return (void *)((uintptr_t)VRAM_B + (offset0 / 2));
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}
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// The provided address must be in VRAM_B
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static inline void *slot1_to_slot0(void *ptr)
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{
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uintptr_t offset1 = (uintptr_t)ptr - (uintptr_t)VRAM_B;
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return (void *)((uintptr_t)VRAM_A + (offset1 * 2));
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}
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// The provided address must be in VRAM_C
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static inline void *slot2_to_slot1(void *ptr)
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{
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uintptr_t offset2 = (uintptr_t)ptr - (uintptr_t)VRAM_C;
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return (void *)((uintptr_t)VRAM_B + (64 * 1024) + (offset2 / 2));
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}
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// The provided address must be in VRAM_B
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static inline void *slot1_to_slot2(void *ptr)
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{
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uintptr_t offset1 = (uintptr_t)ptr - (uintptr_t)VRAM_B - (64 * 1024);
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return (void *)((uintptr_t)VRAM_C + (offset1 * 2));
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}
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static inline void ne_set_material_tex_param(NE_Material *tex,
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int sizeX, int sizeY, uint32_t *addr,
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GL_TEXTURE_TYPE_ENUM mode, u32 param)
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{
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NE_AssertPointer(tex, "NULL pointer");
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NE_Assert(tex->texindex != NE_NO_TEXTURE, "No assigned texture");
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NE_Texture[tex->texindex].param =
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(ne_tex_raw_size(sizeX) << 20) |
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(ne_tex_raw_size(sizeY) << 23) |
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(((uint32_t)addr >> 3) & 0xFFFF) |
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(mode << 26) | param;
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}
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static void ne_texture_delete(int texture_index)
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{
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int slot = texture_index;
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// A texture may be used by several materials
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NE_Texture[slot].uses--;
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// If the number of users is zero, delete it.
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if (NE_Texture[slot].uses == 0)
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{
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uint32_t fmt = (NE_Texture[slot].param >> 26) & 7;
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if (fmt == NE_TEX4X4)
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{
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// Check if the texture is allocated in VRAM_A or VRAM_C, and
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// calculate the corresponding address in VRAM_B.
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void *slot02 = NE_Texture[slot].address;
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void *slot1 = (slot02 < (void *)VRAM_B) ?
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slot0_to_slot1(slot02) : slot2_to_slot1(slot02);
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NE_Free(NE_TexAllocList, slot02);
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NE_Free(NE_TexAllocList, slot1);
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}
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else
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{
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NE_Free(NE_TexAllocList, NE_Texture[slot].address);
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}
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NE_Texture[slot].address = NULL;
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NE_Texture[slot].param = 0;
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}
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}
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//--------------------------------------------------------------------------
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NE_Material *NE_MaterialCreate(void)
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{
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if (!ne_texture_system_inited)
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{
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NE_DebugPrint("System not initialized");
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return NULL;
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}
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for (int i = 0; i < NE_MAX_TEXTURES; i++)
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{
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if (NE_UserMaterials[i] != NULL)
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continue;
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NE_Material *mat = calloc(1, sizeof(NE_Material));
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if (mat == NULL)
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{
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NE_DebugPrint("Not enough memory");
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return NULL;
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}
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NE_UserMaterials[i] = mat;
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mat->texindex = NE_NO_TEXTURE;
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mat->palette = NULL;
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mat->palette_autodelete = false;
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mat->color = NE_White;
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mat->diffuse_ambient = ne_default_diffuse_ambient;
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mat->specular_emission = ne_default_specular_emission;
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return mat;
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}
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NE_DebugPrint("No free slots");
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return NULL;
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}
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void NE_MaterialColorSet(NE_Material *tex, u32 color)
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{
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NE_AssertPointer(tex, "NULL pointer");
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tex->color = color;
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}
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void NE_MaterialColorDelete(NE_Material *tex)
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{
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NE_AssertPointer(tex, "NULL pointer");
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tex->color = NE_White;
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}
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int NE_MaterialTexLoadGRF(NE_Material *tex, NE_Palette *pal,
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NE_TextureFlags flags, const char *path)
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{
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#ifndef NE_BLOCKSDS
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(void)tex;
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(void)pal;
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(void)flags;
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(void)path;
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NE_DebugPrint("%s only supported in BlocksDS", __func__);
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return 0;
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#else // NE_BLOCKSDS
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NE_AssertPointer(tex, "NULL material pointer");
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NE_AssertPointer(path, "NULL path pointer");
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int ret = 0;
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void *gfxDst = NULL;
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void *palDst = NULL;
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GRFHeader header = { 0 };
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GRFError err = grfLoadPath(path, &header, &gfxDst, NULL, NULL, NULL,
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&palDst, NULL);
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if (err != GRF_NO_ERROR)
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{
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NE_DebugPrint("Couldn't load GRF file: %d", err);
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goto cleanup;
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}
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if (gfxDst == NULL)
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{
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NE_DebugPrint("No graphics found in GRF file");
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goto cleanup;
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}
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NE_TextureFormat fmt;
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switch (header.gfxAttr)
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{
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case GRF_TEXFMT_A5I3:
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fmt = NE_A5PAL8;
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break;
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case GRF_TEXFMT_A3I5:
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fmt = NE_A3PAL32;
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break;
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case GRF_TEXFMT_4x4:
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fmt = NE_TEX4X4;
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break;
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case 16:
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fmt = NE_A1RGB5;
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break;
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case 8:
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fmt = NE_PAL256;
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break;
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case 4:
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fmt = NE_PAL16;
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break;
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case 2:
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fmt = NE_PAL4;
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break;
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default:
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NE_DebugPrint("Invalid format in GRF file");
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goto cleanup;
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}
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if (NE_MaterialTexLoad(tex, fmt, header.gfxWidth, header.gfxHeight,
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flags, gfxDst) == 0)
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{
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NE_DebugPrint("Failed to load GRF texture");
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goto cleanup;
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}
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// If there is no palette to be loaded there is nothing else to do
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if (palDst == NULL)
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{
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ret = 1; // Success
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goto cleanup;
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}
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// There is a palette to load.
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// If the user has provided a palette object, use that one to store the
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// palette. If not, create a palette object and mark it to be autodeleted
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// when the material is deleted.
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bool create_palette = false;
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if (pal == NULL)
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{
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NE_DebugPrint("GRF with a palette, but no palette object provided");
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create_palette = true;
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}
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if (create_palette)
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{
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pal = NE_PaletteCreate();
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if (pal == NULL)
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{
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NE_DebugPrint("Not enough memory for palette object");
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goto cleanup;
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}
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}
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if (NE_PaletteLoadSize(pal, palDst, header.palAttr * 2, fmt) == 0)
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{
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NE_DebugPrint("Failed to load GRF palette");
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if (create_palette)
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NE_PaletteDelete(pal);
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goto cleanup;
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}
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NE_MaterialSetPalette(tex, pal);
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if (create_palette)
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NE_MaterialAutodeletePalette(tex);
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ret = 1; // Success
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cleanup:
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free(gfxDst);
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free(palDst);
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return ret;
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#endif // NE_BLOCKSDS
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}
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int NE_MaterialTexLoadFAT(NE_Material *tex, NE_TextureFormat fmt,
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int sizeX, int sizeY, NE_TextureFlags flags,
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const char *path)
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{
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NE_AssertPointer(tex, "NULL material pointer");
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NE_AssertPointer(path, "NULL path pointer");
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NE_Assert(sizeX > 0 && sizeY > 0, "Size must be positive");
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void *ptr = NE_FATLoadData(path);
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if (ptr == NULL)
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{
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NE_DebugPrint("Couldn't load file from FAT");
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return 0;
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}
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int ret = NE_MaterialTexLoad(tex, fmt, sizeX, sizeY, flags, ptr);
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free(ptr);
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return ret;
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}
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int NE_MaterialTex4x4LoadFAT(NE_Material *tex, int sizeX, int sizeY,
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NE_TextureFlags flags, const char *path02,
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const char *path1)
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{
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NE_AssertPointer(tex, "NULL material pointer");
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NE_AssertPointer(path02, "NULL path02 pointer");
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NE_AssertPointer(path1, "NULL path1 pointer");
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NE_Assert(sizeX > 0 && sizeY > 0, "Size must be positive");
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void *texture02 = NE_FATLoadData(path02);
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if (texture02 == NULL)
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{
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NE_DebugPrint("Couldn't load file from FAT");
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return 0;
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}
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void *texture1 = NE_FATLoadData(path1);
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if (texture1 == NULL)
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{
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NE_DebugPrint("Couldn't load file from FAT");
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free(texture02);
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return 0;
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}
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int ret = NE_MaterialTex4x4Load(tex, sizeX, sizeY, flags, texture02,
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texture1);
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free(texture02);
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free(texture1);
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return ret;
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}
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// This function takes as argument the size of the chunk of the compressed
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// texture chunk that goes into slots 0 or 2. The size that goes into slot 1 is
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// always half of this size, so it isn't needed to provide it.
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//
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// It returns 0 on success, as well as pointers to the address where both chunks
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// need to be copied.
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static int ne_alloc_compressed_tex(size_t size, void **slot02, void **slot1)
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{
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size_t size02 = size;
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size_t size1 = size / 2;
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// First, try with slot 0 + slot 1
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// -------------------------------
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// Get the first valid range in slot 0
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void *addr0 = NE_AllocFindInRange(NE_TexAllocList, VRAM_A, VRAM_B, size02);
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if (addr0 != NULL)
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{
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// Only use the first half of slot 1 for slot 0
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void *addr1;
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void *addr1_end = (void *)((uintptr_t)VRAM_B + (64 * 1024));
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while (1)
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{
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// Get the address in bank 1 assigned to the current bank 0 address
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addr1 = slot0_to_slot1(addr0);
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// Check if this address is free and has enough space
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addr1 = NE_AllocFindInRange(NE_TexAllocList, addr1, addr1_end, size1);
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if (addr1 == NULL)
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break;
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// If both addresses match, both of them are free
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if (addr1 == slot0_to_slot1(addr0))
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{
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*slot02 = addr0;
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*slot1 = addr1;
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return 0;
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}
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// Get the address in bank 0 assigned to the current bank 1 address
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addr0 = slot1_to_slot0(addr1);
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// Check if this address is free and has enough space
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addr0 = NE_AllocFindInRange(NE_TexAllocList, addr0, VRAM_B, size02);
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if (addr0 == NULL)
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break;
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// If both addresses match, both of them are free
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if (addr1 == slot0_to_slot1(addr0))
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{
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*slot02 = addr0;
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*slot1 = addr1;
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return 0;
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}
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}
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}
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// Then, try with slot 2 + slot 1
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// ------------------------------
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// Get the first valid range in slot 2
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void *addr2 = NE_AllocFindInRange(NE_TexAllocList, VRAM_C, VRAM_D, size02);
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if (addr2 == NULL)
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return -1;
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// Only use the second half of slot 1 for slot 2
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void *addr1;
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void *addr1_end = VRAM_C;
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while (1)
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{
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// Get the address in bank 1 assigned to the current bank 2 address
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addr1 = slot2_to_slot1(addr2);
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// Check if this address is free and has enough space
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addr1 = NE_AllocFindInRange(NE_TexAllocList, addr1, addr1_end, size1);
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if (addr1 == NULL)
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break;
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// If both addresses match, both of them are free
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if (addr1 == slot2_to_slot1(addr2))
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{
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*slot02 = addr2;
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*slot1 = addr1;
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return 0;
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}
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// Get the address in bank 2 assigned to the current bank 1 address
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addr2 = slot1_to_slot2(addr1);
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// Check if this address is free and has enough space
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addr2 = NE_AllocFindInRange(NE_TexAllocList, addr2, VRAM_B, size02);
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if (addr2 == NULL)
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break;
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// If both addresses match, both of them are free
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if (addr1 == slot2_to_slot1(addr2))
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{
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*slot02 = addr2;
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*slot1 = addr1;
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return 0;
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}
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}
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return -1;
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}
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int NE_MaterialTex4x4Load(NE_Material *tex, int sizeX, int sizeY,
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NE_TextureFlags flags, const void *texture02,
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const void *texture1)
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{
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NE_AssertPointer(tex, "NULL material pointer");
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// For tex4x4 textures, both width and height must be valid
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if ((ne_is_valid_tex_size(sizeX) != sizeX)
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|| (ne_is_valid_tex_size(sizeY) != sizeY))
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{
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NE_DebugPrint("Width and height of tex4x4 textures must be a power of 2");
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return 0;
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}
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// Check if a texture exists
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if (tex->texindex != NE_NO_TEXTURE)
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ne_texture_delete(tex->texindex);
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// Get free slot
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tex->texindex = NE_NO_TEXTURE;
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for (int i = 0; i < NE_MAX_TEXTURES; i++)
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{
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if (NE_Texture[i].address == NULL)
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{
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tex->texindex = i;
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break;
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}
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}
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if (tex->texindex == NE_NO_TEXTURE)
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{
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NE_DebugPrint("No free slots");
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return 0;
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}
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size_t size02 = (sizeX * sizeY) >> 2;
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size_t size1 = size02 >> 1;
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void *slot02, *slot1;
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int ret = ne_alloc_compressed_tex(size02, &slot02, &slot1);
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if (ret != 0)
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{
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NE_DebugPrint("Can't find space for compressed texture");
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return 0;
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}
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ret = NE_AllocAddress(NE_TexAllocList, slot02, size02);
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if (ret != 0)
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{
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NE_DebugPrint("Can't allocate slot 0/2");
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return 0;
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}
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ret = NE_AllocAddress(NE_TexAllocList, slot1, size1);
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if (ret != 0)
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{
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NE_Free(NE_TexAllocList, slot02);
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NE_DebugPrint("Can't allocate slot 1");
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return 0;
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}
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// Save information
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int slot = tex->texindex;
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NE_Texture[slot].sizex = sizeX;
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NE_Texture[slot].sizey = sizeY;
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NE_Texture[slot].address = slot02;
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NE_Texture[slot].uses = 1; // Initially only this material uses the texture
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// Unlock texture memory for writing
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// TODO: Only unlock the banks that Nitro Engine uses.
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u32 vramTemp = vramSetPrimaryBanks(VRAM_A_LCD, VRAM_B_LCD, VRAM_C_LCD,
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VRAM_D_LCD);
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swiCopy(texture02, slot02, (size02 >> 2) | COPY_MODE_WORD);
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swiCopy(texture1, slot1, (size1 >> 2) | COPY_MODE_WORD);
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int hardware_size_y = ne_is_valid_tex_size(sizeY);
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ne_set_material_tex_param(tex, sizeX, hardware_size_y, slot02,
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NE_TEX4X4, flags);
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vramRestorePrimaryBanks(vramTemp);
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return 1;
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}
|
|
|
|
int NE_MaterialTexLoad(NE_Material *tex, NE_TextureFormat fmt,
|
|
int sizeX, int sizeY, NE_TextureFlags flags,
|
|
const void *texture)
|
|
{
|
|
NE_AssertPointer(tex, "NULL material pointer");
|
|
NE_Assert(fmt != 0, "No texture format provided");
|
|
|
|
if (fmt == NE_TEX4X4)
|
|
{
|
|
// Split tex4x4 texture into its two parts, that have been concatenated
|
|
|
|
size_t size02 = (sizeX * sizeY) >> 2;
|
|
|
|
const void *texture02 = texture;
|
|
const void *texture1 = (const void *)((uintptr_t)texture + size02);
|
|
|
|
return NE_MaterialTex4x4Load(tex, sizeX, sizeY, flags,
|
|
texture02, texture1);
|
|
}
|
|
|
|
// The width of a texture must be a power of 2. The height doesn't need to
|
|
// be a power of 2, but we will have to cheat later and make the DS believe
|
|
// it is a power of 2.
|
|
if (ne_is_valid_tex_size(sizeX) != sizeX)
|
|
{
|
|
NE_DebugPrint("Width of textures must be a power of 2");
|
|
return 0;
|
|
}
|
|
|
|
// Check if a texture exists
|
|
if (tex->texindex != NE_NO_TEXTURE)
|
|
ne_texture_delete(tex->texindex);
|
|
|
|
// Get free slot
|
|
tex->texindex = NE_NO_TEXTURE;
|
|
for (int i = 0; i < NE_MAX_TEXTURES; i++)
|
|
{
|
|
if (NE_Texture[i].address == NULL)
|
|
{
|
|
tex->texindex = i;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (tex->texindex == NE_NO_TEXTURE)
|
|
{
|
|
NE_DebugPrint("No free slots");
|
|
return 0;
|
|
}
|
|
|
|
// All non-compressed texture types are handled here
|
|
|
|
const int size_shift[] = {
|
|
0, // Nothing
|
|
1, // NE_A3PAL32
|
|
3, // NE_PAL4
|
|
2, // NE_PAL16
|
|
1, // NE_PAL256
|
|
0, // NE_TEX4X4 (This value isn't used)
|
|
1, // NE_A5PAL8
|
|
0, // NE_A1RGB5
|
|
0, // NE_RGB5
|
|
};
|
|
|
|
uint32_t size = (sizeX * sizeY << 1) >> size_shift[fmt];
|
|
|
|
// This pointer must be aligned to 8 bytes at least
|
|
void *addr = NE_AllocFromEnd(NE_TexAllocList, size);
|
|
if (!addr)
|
|
{
|
|
tex->texindex = NE_NO_TEXTURE;
|
|
NE_DebugPrint("Not enough memory");
|
|
return 0;
|
|
}
|
|
|
|
// Save information
|
|
int slot = tex->texindex;
|
|
NE_Texture[slot].sizex = sizeX;
|
|
NE_Texture[slot].sizey = sizeY;
|
|
NE_Texture[slot].address = addr;
|
|
NE_Texture[slot].uses = 1; // Initially only this material uses the texture
|
|
|
|
// Unlock texture memory for writing
|
|
// TODO: Only unlock the banks that Nitro Engine uses.
|
|
u32 vramTemp = vramSetPrimaryBanks(VRAM_A_LCD, VRAM_B_LCD, VRAM_C_LCD,
|
|
VRAM_D_LCD);
|
|
|
|
if (fmt == NE_RGB5)
|
|
{
|
|
// NE_RGB5 is NE_A1RGB5 with each alpha bit manually set to 1 during the
|
|
// copy to VRAM.
|
|
uint32_t *src = (uint32_t *)texture;
|
|
uint32_t *dest = addr;
|
|
size >>= 2; // We are going to process four bytes each iteration
|
|
while (size--)
|
|
*dest++ = *src++ | ((1 << 15) | (1 << 31));
|
|
|
|
fmt = NE_A1RGB5;
|
|
}
|
|
else
|
|
{
|
|
swiCopy((u32 *)texture, addr, (size >> 2) | COPY_MODE_WORD);
|
|
}
|
|
|
|
int hardware_size_y = ne_is_valid_tex_size(sizeY);
|
|
ne_set_material_tex_param(tex, sizeX, hardware_size_y, addr, fmt, flags);
|
|
|
|
vramRestorePrimaryBanks(vramTemp);
|
|
|
|
return 1;
|
|
}
|
|
|
|
void NE_MaterialAutodeletePalette(NE_Material *mat)
|
|
{
|
|
NE_AssertPointer(mat, "NULL material pointer");
|
|
|
|
mat->palette_autodelete = true;
|
|
}
|
|
|
|
void NE_MaterialClone(NE_Material *source, NE_Material *dest)
|
|
{
|
|
NE_AssertPointer(source, "NULL source pointer");
|
|
NE_AssertPointer(dest, "NULL dest pointer");
|
|
NE_Assert(source->texindex != NE_NO_TEXTURE,
|
|
"No texture asigned to source material");
|
|
// Increase count of materials using this texture
|
|
NE_Texture[source->texindex].uses++;
|
|
memcpy(dest, source, sizeof(NE_Material));
|
|
}
|
|
|
|
void NE_MaterialSetPalette(NE_Material *tex, NE_Palette *pal)
|
|
{
|
|
NE_AssertPointer(tex, "NULL material pointer");
|
|
NE_AssertPointer(pal, "NULL palette pointer");
|
|
NE_Assert(tex->texindex != NE_NO_TEXTURE, "No texture asigned to material");
|
|
tex->palette = pal;
|
|
}
|
|
|
|
void NE_MaterialUse(const NE_Material *tex)
|
|
{
|
|
if (tex == NULL)
|
|
{
|
|
GFX_TEX_FORMAT = 0;
|
|
GFX_COLOR = NE_White;
|
|
GFX_DIFFUSE_AMBIENT = ne_default_diffuse_ambient;
|
|
GFX_SPECULAR_EMISSION = ne_default_specular_emission;
|
|
return;
|
|
}
|
|
|
|
GFX_DIFFUSE_AMBIENT = tex->diffuse_ambient;
|
|
GFX_SPECULAR_EMISSION = tex->specular_emission;
|
|
|
|
NE_Assert(tex->texindex != NE_NO_TEXTURE, "No texture asigned to material");
|
|
|
|
if (tex->palette)
|
|
NE_PaletteUse(tex->palette);
|
|
|
|
GFX_COLOR = tex->color;
|
|
GFX_TEX_FORMAT = NE_Texture[tex->texindex].param;
|
|
}
|
|
|
|
int NE_TextureSystemReset(int max_textures, int max_palettes,
|
|
NE_VRAMBankFlags bank_flags)
|
|
{
|
|
if (ne_texture_system_inited)
|
|
NE_TextureSystemEnd();
|
|
|
|
NE_Assert((bank_flags & 0xF) != 0, "No VRAM banks selected");
|
|
|
|
if (max_textures < 1)
|
|
NE_MAX_TEXTURES = NE_DEFAULT_TEXTURES;
|
|
else
|
|
NE_MAX_TEXTURES = max_textures;
|
|
|
|
if (NE_PaletteSystemReset(max_palettes) != 0)
|
|
return -1;
|
|
|
|
NE_Texture = calloc(NE_MAX_TEXTURES, sizeof(ne_textureinfo_t));
|
|
NE_UserMaterials = calloc(NE_MAX_TEXTURES, sizeof(NE_UserMaterials));
|
|
if ((NE_Texture == NULL) || (NE_UserMaterials == NULL))
|
|
goto cleanup;
|
|
|
|
if (NE_AllocInit(&NE_TexAllocList, VRAM_A, VRAM_E) != 0)
|
|
goto cleanup;
|
|
|
|
// Prevent user from not selecting any bank
|
|
if ((bank_flags & 0xF) == 0)
|
|
bank_flags = NE_VRAM_ABCD;
|
|
|
|
// VRAM_C and VRAM_D can't be used in dual 3D mode
|
|
if (NE_CurrentExecutionMode() != NE_ModeSingle3D)
|
|
bank_flags &= ~NE_VRAM_CD;
|
|
|
|
// Now, configure allocation system. The buffer size always sees the
|
|
// four banks of VRAM. It is needed to allocate and lock one chunk per bank
|
|
// that isn't allocated to Nitro Engine.
|
|
|
|
if (bank_flags & NE_VRAM_A)
|
|
{
|
|
vramSetBankA(VRAM_A_TEXTURE_SLOT0);
|
|
}
|
|
else
|
|
{
|
|
NE_AllocAddress(NE_TexAllocList, VRAM_A, 128 * 1024);
|
|
NE_Lock(NE_TexAllocList, VRAM_A);
|
|
}
|
|
|
|
if (bank_flags & NE_VRAM_B)
|
|
{
|
|
vramSetBankB(VRAM_B_TEXTURE_SLOT1);
|
|
}
|
|
else
|
|
{
|
|
NE_AllocAddress(NE_TexAllocList, VRAM_B, 128 * 1024);
|
|
NE_Lock(NE_TexAllocList, VRAM_B);
|
|
}
|
|
|
|
if (bank_flags & NE_VRAM_C)
|
|
{
|
|
vramSetBankC(VRAM_C_TEXTURE_SLOT2);
|
|
}
|
|
else
|
|
{
|
|
NE_AllocAddress(NE_TexAllocList, VRAM_C, 128 * 1024);
|
|
NE_Lock(NE_TexAllocList, VRAM_C);
|
|
}
|
|
|
|
if (bank_flags & NE_VRAM_D)
|
|
{
|
|
vramSetBankD(VRAM_D_TEXTURE_SLOT3);
|
|
}
|
|
else
|
|
{
|
|
NE_AllocAddress(NE_TexAllocList, VRAM_D, 128 * 1024);
|
|
NE_Lock(NE_TexAllocList, VRAM_D);
|
|
}
|
|
|
|
GFX_TEX_FORMAT = 0;
|
|
|
|
ne_texture_system_inited = true;
|
|
return 0;
|
|
|
|
cleanup:
|
|
NE_DebugPrint("Not enough memory");
|
|
NE_PaletteSystemEnd();
|
|
free(NE_Texture);
|
|
free(NE_UserMaterials);
|
|
return -1;
|
|
}
|
|
|
|
void NE_MaterialDelete(NE_Material *tex)
|
|
{
|
|
NE_AssertPointer(tex, "NULL pointer");
|
|
|
|
// Delete the palette if it has been flagged to be autodeleted
|
|
if (tex->palette_autodelete)
|
|
NE_PaletteDelete(tex->palette);
|
|
|
|
// If there is an asigned texture
|
|
if (tex->texindex != NE_NO_TEXTURE)
|
|
ne_texture_delete(tex->texindex);
|
|
|
|
for (int i = 0; i < NE_MAX_TEXTURES; i++)
|
|
{
|
|
if (NE_UserMaterials[i] == tex)
|
|
{
|
|
NE_UserMaterials[i] = NULL;
|
|
free(tex);
|
|
return;
|
|
}
|
|
}
|
|
|
|
NE_DebugPrint("Object not found");
|
|
}
|
|
|
|
int NE_TextureFreeMem(void)
|
|
{
|
|
if (!ne_texture_system_inited)
|
|
return 0;
|
|
|
|
NEMemInfo info;
|
|
NE_MemGetInformation(NE_TexAllocList, &info);
|
|
|
|
return info.free;
|
|
}
|
|
|
|
int NE_TextureFreeMemPercent(void)
|
|
{
|
|
if (!ne_texture_system_inited)
|
|
return 0;
|
|
|
|
NEMemInfo info;
|
|
NE_MemGetInformation(NE_TexAllocList, &info);
|
|
|
|
return info.free_percent;
|
|
}
|
|
|
|
void NE_TextureDefragMem(void)
|
|
{
|
|
NE_Assert(0, "This function doesn't work");
|
|
return;
|
|
/*
|
|
// REALLY OLD CODE -- DOESN'T WORK
|
|
|
|
if (!ne_texture_system_inited)
|
|
return;
|
|
|
|
uint32_t vramTemp = vramSetMainBanks(VRAM_A_LCD, VRAM_B_LCD, VRAM_C_LCD,
|
|
VRAM_D_LCD);
|
|
|
|
bool ok = false;
|
|
while (!ok)
|
|
{
|
|
ok = true;
|
|
int i;
|
|
for (i = 0; i < NE_MAX_TEXTURES; i++)
|
|
{
|
|
int size = NE_GetSize(NE_TexAllocList, (void*)NE_Texture[i].address);
|
|
NE_Free(NE_TexAllocList,(void*)NE_Texture[i].address);
|
|
void *pointer = NE_Alloc(NE_TexAllocList, size);
|
|
// Aligned to 8 bytes
|
|
|
|
NE_AssertPointer(pointer, "Couldn't reallocate texture");
|
|
|
|
if (pointer != NE_Texture[i].address)
|
|
{
|
|
dmaCopy((void *)NE_Texture[i].address, pointer, size);
|
|
NE_Texture[i].address = pointer;
|
|
NE_Texture[i].param &= 0xFFFF0000;
|
|
NE_Texture[i].param |= ((uint32_t)pointer >> 3) & 0xFFFF;
|
|
ok = false;
|
|
}
|
|
}
|
|
}
|
|
vramRestoreMainBanks(vramTemp);
|
|
*/
|
|
}
|
|
|
|
void NE_TextureSystemEnd(void)
|
|
{
|
|
if (!ne_texture_system_inited)
|
|
return;
|
|
|
|
NE_AllocEnd(&NE_TexAllocList);
|
|
|
|
free(NE_Texture);
|
|
|
|
for (int i = 0; i < NE_MAX_TEXTURES; i++)
|
|
{
|
|
if (NE_UserMaterials[i])
|
|
free(NE_UserMaterials[i]);
|
|
}
|
|
|
|
free(NE_UserMaterials);
|
|
|
|
NE_Texture = NULL;
|
|
|
|
NE_PaletteSystemEnd();
|
|
|
|
ne_texture_system_inited = false;
|
|
}
|
|
|
|
// Internal use
|
|
int __NE_TextureGetRawX(const NE_Material *tex)
|
|
{
|
|
NE_AssertPointer(tex, "NULL pointer");
|
|
NE_Assert(tex->texindex != NE_NO_TEXTURE,
|
|
"No texture asigned to material");
|
|
return (NE_Texture[tex->texindex].param & (0x7 << 20)) >> 20;
|
|
}
|
|
|
|
// Internal use
|
|
int __NE_TextureGetRawY(const NE_Material *tex)
|
|
{
|
|
NE_AssertPointer(tex, "NULL pointer");
|
|
NE_Assert(tex->texindex != NE_NO_TEXTURE, "No texture asigned to material");
|
|
return (NE_Texture[tex->texindex].param & (0x7 << 23)) >> 23;
|
|
}
|
|
|
|
int NE_TextureGetRealSizeX(const NE_Material *tex)
|
|
{
|
|
NE_AssertPointer(tex, "NULL pointer");
|
|
NE_Assert(tex->texindex != NE_NO_TEXTURE, "No texture asigned to material");
|
|
return 8 << __NE_TextureGetRawX(tex);
|
|
}
|
|
|
|
int NE_TextureGetRealSizeY(const NE_Material *tex)
|
|
{
|
|
NE_AssertPointer(tex, "NULL pointer");
|
|
NE_Assert(tex->texindex != NE_NO_TEXTURE, "No texture asigned to material");
|
|
return 8 << __NE_TextureGetRawY(tex);
|
|
}
|
|
|
|
int NE_TextureGetSizeX(const NE_Material *tex)
|
|
{
|
|
NE_AssertPointer(tex, "NULL pointer");
|
|
NE_Assert(tex->texindex != NE_NO_TEXTURE, "No texture asigned to material");
|
|
return NE_Texture[tex->texindex].sizex;
|
|
}
|
|
|
|
int NE_TextureGetSizeY(const NE_Material *tex)
|
|
{
|
|
NE_AssertPointer(tex, "NULL pointer");
|
|
NE_Assert(tex->texindex != NE_NO_TEXTURE, "No texture asigned to material");
|
|
return NE_Texture[tex->texindex].sizey;
|
|
}
|
|
|
|
void NE_MaterialSetProperties(NE_Material *tex, u32 diffuse,
|
|
u32 ambient, u32 specular, u32 emission,
|
|
bool vtxcolor, bool useshininess)
|
|
{
|
|
NE_AssertPointer(tex, "NULL pointer");
|
|
tex->diffuse_ambient = diffuse | (ambient << 16) | (vtxcolor << 15);
|
|
tex->specular_emission = specular | (emission << 16) | (useshininess << 15);
|
|
}
|
|
|
|
void NE_MaterialSetDefaultProperties(u32 diffuse, u32 ambient,
|
|
u32 specular, u32 emission,
|
|
bool vtxcolor, bool useshininess)
|
|
{
|
|
ne_default_diffuse_ambient = diffuse | (ambient << 16) | (vtxcolor << 15);
|
|
ne_default_specular_emission = specular | (emission << 16)
|
|
| (useshininess << 15);
|
|
|
|
GFX_DIFFUSE_AMBIENT = ne_default_diffuse_ambient;
|
|
GFX_SPECULAR_EMISSION = ne_default_specular_emission;
|
|
}
|
|
|
|
static u16 *drawingtexture_address = NULL;
|
|
static int drawingtexture_x, drawingtexture_y;
|
|
static int drawingtexture_type;
|
|
static int drawingtexture_realx;
|
|
static u32 ne_vram_saved;
|
|
|
|
void *NE_TextureDrawingStart(const NE_Material *tex)
|
|
{
|
|
NE_AssertPointer(tex, "NULL pointer");
|
|
NE_Assert(tex->texindex != NE_NO_TEXTURE, "No texture asigned to material");
|
|
|
|
NE_Assert(drawingtexture_address == NULL,
|
|
"Another texture is already active");
|
|
|
|
drawingtexture_x = NE_TextureGetSizeX(tex);
|
|
drawingtexture_realx = NE_TextureGetRealSizeX(tex);
|
|
drawingtexture_y = NE_TextureGetSizeY(tex);
|
|
drawingtexture_address = (u16 *) ((uintptr_t)VRAM_A
|
|
+ ((NE_Texture[tex->texindex].param & 0xFFFF) << 3));
|
|
drawingtexture_type = ((NE_Texture[tex->texindex].param >> 26) & 0x7);
|
|
|
|
ne_vram_saved = vramSetPrimaryBanks(VRAM_A_LCD, VRAM_B_LCD, VRAM_C_LCD,
|
|
VRAM_D_LCD);
|
|
|
|
return drawingtexture_address;
|
|
}
|
|
|
|
void NE_TexturePutPixelRGBA(u32 x, u32 y, u16 color)
|
|
{
|
|
NE_AssertPointer(drawingtexture_address,
|
|
"No texture active for drawing");
|
|
NE_Assert(drawingtexture_type == NE_A1RGB5,
|
|
"Ative texture isn't NE_A1RGB5");
|
|
|
|
if (x >= drawingtexture_x || y >= drawingtexture_y)
|
|
return;
|
|
|
|
drawingtexture_address[x + (y * drawingtexture_realx)] = color;
|
|
}
|
|
|
|
void NE_TexturePutPixelRGB256(u32 x, u32 y, u8 palettecolor)
|
|
{
|
|
NE_AssertPointer(drawingtexture_address,
|
|
"No texture active for drawing.");
|
|
NE_Assert(drawingtexture_type == NE_PAL256,
|
|
"Active texture isn't NE_PAL256");
|
|
|
|
if (x >= drawingtexture_x || y >= drawingtexture_y)
|
|
return;
|
|
|
|
int position = (x + (y * drawingtexture_realx)) >> 1;
|
|
int desp = (x & 1) << 3;
|
|
|
|
drawingtexture_address[position] &= 0xFF00 >> desp;
|
|
drawingtexture_address[position] |= ((u16) palettecolor) << desp;
|
|
}
|
|
|
|
void NE_TextureDrawingEnd(void)
|
|
{
|
|
NE_Assert(drawingtexture_address != NULL, "No active texture");
|
|
|
|
vramRestorePrimaryBanks(ne_vram_saved);
|
|
|
|
drawingtexture_address = NULL;
|
|
}
|