mirror of
https://github.com/AntonioND/nitro-engine.git
synced 2025-06-18 08:35:44 -04:00
457 lines
13 KiB
C
457 lines
13 KiB
C
// SPDX-License-Identifier: MIT
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//
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// Copyright (c) 2008-2022 Antonio Niño Díaz
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//
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// This file is part of Nitro Engine
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#include "NEMain.h"
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/// @file NEPhysics.c
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static NE_Physics **NE_PhysicsPointers;
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static bool ne_physics_system_inited = false;
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static int NE_MAX_PHYSICS;
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NE_Physics *NE_PhysicsCreate(NE_PhysicsTypes type)
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{
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if (!ne_physics_system_inited)
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{
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NE_DebugPrint("System not initialized");
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return NULL;
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}
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// TODO
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if (type == NE_BoundingSphere)
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{
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NE_DebugPrint("Bounding spheres not supported");
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return NULL;
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}
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if (type == NE_Dot)
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{
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NE_DebugPrint("Dots not supported");
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return NULL;
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}
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NE_Physics *temp = calloc(1, sizeof(NE_Physics));
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if (temp == NULL)
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{
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NE_DebugPrint("Not enough memory");
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return NULL;
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}
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int i = 0;
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while (1)
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{
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if (i == NE_MAX_PHYSICS)
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{
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free(temp);
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NE_DebugPrint("No free slots");
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return NULL;
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}
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if (NE_PhysicsPointers[i] == NULL)
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{
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NE_PhysicsPointers[i] = temp;
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break;
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}
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i++;
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}
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temp->type = type;
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temp->keptpercent = 50;
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temp->enabled = true;
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temp->physicsgroup = 0;
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temp->oncollision = NE_ColNothing;
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return temp;
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}
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void NE_PhysicsDelete(NE_Physics *pointer)
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{
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if (!ne_physics_system_inited)
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return;
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NE_AssertPointer(pointer, "NULL pointer");
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int i = 0;
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while (1)
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{
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if (i == NE_MAX_PHYSICS)
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{
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NE_DebugPrint("Object not found");
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return;
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}
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if (NE_PhysicsPointers[i] == pointer)
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{
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NE_PhysicsPointers[i] = NULL;
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free(pointer);
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return;
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}
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i++;
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}
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}
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void NE_PhysicsDeleteAll(void)
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{
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if (!ne_physics_system_inited)
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return;
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for (int i = 0; i < NE_MAX_PHYSICS; i++)
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NE_PhysicsDelete(NE_PhysicsPointers[i]);
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}
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int NE_PhysicsSystemReset(int max_objects)
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{
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if (ne_physics_system_inited)
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NE_PhysicsSystemEnd();
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if (max_objects < 1)
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NE_MAX_PHYSICS = NE_DEFAULT_PHYSICS;
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else
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NE_MAX_PHYSICS = max_objects;
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NE_PhysicsPointers = calloc(NE_MAX_PHYSICS, sizeof(NE_PhysicsPointers));
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if (NE_PhysicsPointers == NULL)
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{
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NE_DebugPrint("Not enough memory");
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return -1;
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}
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ne_physics_system_inited = true;
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return 0;
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}
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void NE_PhysicsSystemEnd(void)
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{
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if (!ne_physics_system_inited)
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return;
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NE_PhysicsDeleteAll();
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free(NE_PhysicsPointers);
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ne_physics_system_inited = false;
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}
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void NE_PhysicsSetRadiusI(NE_Physics *pointer, int radius)
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{
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NE_AssertPointer(pointer, "NULL pointer");
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NE_Assert(pointer->type == NE_BoundingSphere, "Not a bounding shpere");
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NE_Assert(radius >= 0, "Radius must be positive");
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pointer->radius = radius;
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}
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void NE_PhysicsSetSpeedI(NE_Physics *pointer, int x, int y, int z)
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{
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NE_AssertPointer(pointer, "NULL pointer");
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pointer->xspeed = x;
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pointer->yspeed = y;
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pointer->zspeed = z;
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}
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void NE_PhysicsSetSizeI(NE_Physics *pointer, int x, int y, int z)
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{
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NE_AssertPointer(pointer, "NULL pointer");
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NE_Assert(pointer->type == NE_BoundingBox, "Not a bounding box");
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NE_Assert(x >= 0 && y >= 0 && z >= 0, "Size must be positive!!");
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pointer->xsize = x;
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pointer->ysize = y;
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pointer->zsize = z;
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}
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void NE_PhysicsSetGravityI(NE_Physics *pointer, int gravity)
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{
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NE_AssertPointer(pointer, "NULL pointer");
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pointer->gravity = gravity;
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}
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void NE_PhysicsSetFrictionI(NE_Physics *pointer, int friction)
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{
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NE_AssertPointer(pointer, "NULL pointer");
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NE_Assert(friction >= 0, "Friction must be positive");
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pointer->friction = friction;
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}
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void NE_PhysicsSetBounceEnergy(NE_Physics *pointer, int percent)
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{
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NE_AssertPointer(pointer, "NULL pointer");
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NE_Assert(percent >= 0, "Percentage must be positive");
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pointer->keptpercent = percent;
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}
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void NE_PhysicsEnable(NE_Physics *pointer, bool value)
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{
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NE_AssertPointer(pointer, "NULL pointer");
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pointer->enabled = value;
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}
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void NE_PhysicsSetModel(NE_Physics *physics, NE_Model *modelpointer)
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{
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NE_AssertPointer(physics, "NULL physics pointer");
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NE_AssertPointer(modelpointer, "NULL model pointer");
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physics->model = modelpointer;
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}
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void NE_PhysicsSetGroup(NE_Physics *physics, int group)
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{
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NE_AssertPointer(physics, "NULL pointer");
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physics->physicsgroup = group;
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}
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void NE_PhysicsOnCollision(NE_Physics *physics, NE_OnCollision action)
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{
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NE_AssertPointer(physics, "NULL pointer");
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physics->oncollision = action;
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}
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bool NE_PhysicsIsColliding(const NE_Physics *pointer)
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{
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NE_AssertPointer(pointer, "NULL pointer");
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return pointer->iscolliding;
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}
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void NE_PhysicsUpdateAll(void)
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{
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if (!ne_physics_system_inited)
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return;
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for (int i = 0; i < NE_MAX_PHYSICS; i++)
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{
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if (NE_PhysicsPointers[i] != NULL)
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NE_PhysicsUpdate(NE_PhysicsPointers[i]);
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}
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}
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void NE_PhysicsUpdate(NE_Physics *pointer)
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{
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if (!ne_physics_system_inited)
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return;
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NE_AssertPointer(pointer, "NULL pointer");
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NE_AssertPointer(pointer->model, "NULL model pointer");
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NE_Assert(pointer->type != 0, "Object has no type");
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if (pointer->enabled == false)
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return;
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pointer->iscolliding = false;
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// We change Y speed depending on gravity.
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pointer->yspeed -= pointer->gravity;
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// Now, let's move the object
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// Used in collision checking to simplify the code
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int posx = 0, posy = 0, posz = 0;
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// Position before movement
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int bposx = 0, bposy = 0, bposz = 0;
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NE_Model *model = pointer->model;
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bposx = model->x;
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bposy = model->y;
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bposz = model->z;
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posx = model->x = model->x + pointer->xspeed;
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posy = model->y = model->y + pointer->yspeed;
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posz = model->z = model->z + pointer->zspeed;
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// Gravity and movement have been applied, time to check collisions...
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bool xenabled = true, yenabled = true, zenabled = true;
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if (bposx == posx)
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xenabled = false;
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if (bposy == posy)
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yenabled = false;
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if (bposz == posz)
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zenabled = false;
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for (int i = 0; i < NE_MAX_PHYSICS; i++)
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{
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if (NE_PhysicsPointers[i] == NULL)
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continue;
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// Check that we aren't checking an object with itself
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if (NE_PhysicsPointers[i] == pointer)
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continue;
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// Check that both objects are in the same group
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if (NE_PhysicsPointers[i]->physicsgroup != pointer->physicsgroup)
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continue;
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NE_Physics *otherpointer = NE_PhysicsPointers[i];
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//Get coordinates
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int otherposx = 0, otherposy = 0, otherposz = 0;
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model = otherpointer->model;
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otherposx = model->x;
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otherposy = model->y;
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otherposz = model->z;
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// Both are boxes
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if (pointer->type == NE_BoundingBox && otherpointer->type == NE_BoundingBox)
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{
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bool collision =
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((abs(posx - otherposx) < (pointer->xsize + otherpointer->xsize) >> 1) &&
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(abs(posy - otherposy) < (pointer->ysize + otherpointer->ysize) >> 1) &&
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(abs(posz - otherposz) < (pointer->zsize + otherpointer->zsize) >> 1));
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if (!collision)
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continue;
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pointer->iscolliding = true;
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if (pointer->oncollision == NE_ColBounce)
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{
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// Used to reduce speed:
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int temp = divf32(inttof32(pointer->keptpercent), inttof32(100));
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if ((yenabled) && ((abs(bposy - otherposy) >= (pointer->ysize + otherpointer->ysize) >> 1)))
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{
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yenabled = false;
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pointer->yspeed += pointer->gravity;
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if (posy > otherposy)
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(pointer->model)->y = otherposy + ((pointer->ysize + otherpointer->ysize) >> 1);
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if (posy < otherposy)
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(pointer->model)->y = otherposy - ((pointer->ysize + otherpointer->ysize) >> 1);
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if (pointer->gravity == 0)
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{
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pointer->yspeed =
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-mulf32(temp, pointer->yspeed);
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}
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else
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{
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if (abs(pointer->yspeed) > NE_MIN_BOUNCE_SPEED)
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{
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pointer->yspeed = -mulf32(temp, pointer->yspeed - pointer->gravity);
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}
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else
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{
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pointer->yspeed = 0;
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}
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}
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}
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else if ((xenabled) && ((abs(bposx - otherposx) >= (pointer->xsize + otherpointer->xsize) >> 1)))
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{
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xenabled = false;
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if (posx > otherposx)
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(pointer->model)->x = otherposx + ((pointer->xsize + otherpointer->xsize) >> 1);
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if (posx < otherposx)
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(pointer->model)->x = otherposx - ((pointer->xsize + otherpointer->xsize) >> 1);
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pointer->xspeed = -mulf32(temp, pointer->xspeed);
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}
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else if ((zenabled) && ((abs(bposz - otherposz) >= (pointer->zsize + otherpointer->zsize) >> 1)))
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{
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zenabled = false;
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if (posz > otherposz)
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(pointer->model)->z = otherposz + ((pointer->zsize + otherpointer->zsize) >> 1);
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if (posz < otherposz)
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(pointer->model)->z = otherposz - ((pointer->zsize + otherpointer->zsize) >> 1);
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pointer->zspeed = -mulf32(temp, pointer->zspeed);
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}
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}
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else if (pointer->oncollision == NE_ColStop)
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{
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if ((yenabled) && ((abs(bposy - otherposy) >= (pointer->ysize + otherpointer->ysize) >> 1)))
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{
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yenabled = false;
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if (posy > otherposy)
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(pointer->model)->y = otherposy + ((pointer->ysize + otherpointer->ysize) >> 1);
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if (posy < otherposy)
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(pointer->model)->y = otherposy - ((pointer->ysize + otherpointer->ysize) >> 1);
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}
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if ((xenabled) && ((abs(bposx - otherposx) >= (pointer->xsize + otherpointer->xsize) >> 1)))
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{
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xenabled = false;
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if (posx > otherposx)
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(pointer->model)->x = otherposx + ((pointer->xsize + otherpointer->xsize) >> 1);
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if (posx < otherposx)
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(pointer->model)->x = otherposx - ((pointer->xsize + otherpointer->xsize) >> 1);
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}
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if ((zenabled) && ((abs(bposz - otherposz) >= (pointer->zsize + otherpointer->zsize) >> 1)))
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{
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zenabled = false;
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if (posz > otherposz)
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(pointer->model)->z = otherposz + ((pointer->zsize + otherpointer->zsize) >> 1);
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if (posz < otherposz)
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(pointer->model)->z = otherposz - ((pointer->zsize + otherpointer->zsize) >> 1);
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}
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pointer->xspeed = pointer->yspeed = pointer->zspeed = 0;
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}
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}
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}
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// Now, we get the module of speed in order to apply friction.
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if (pointer->friction != 0)
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{
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pointer->xspeed <<= 10;
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pointer->yspeed <<= 10;
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pointer->zspeed <<= 10;
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int _mod_ = mulf32(pointer->xspeed, pointer->xspeed);
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_mod_ += mulf32(pointer->yspeed, pointer->yspeed);
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_mod_ += mulf32(pointer->zspeed, pointer->zspeed);
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_mod_ = sqrtf32(_mod_);
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// Check if module is very small -> speed = 0
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if (_mod_ < pointer->friction)
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{
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pointer->xspeed = pointer->yspeed = pointer->zspeed = 0;
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}
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else
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{
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int newmod = _mod_ - pointer->friction;
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// mod -- newmod -> newspeed = speed * newmod / mod
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// speed -- newspeed
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int number = divf32(newmod, _mod_);
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pointer->xspeed = mulf32(pointer->xspeed, number);
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pointer->yspeed = mulf32(pointer->yspeed, number);
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pointer->zspeed = mulf32(pointer->zspeed, number);
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pointer->xspeed >>= 10;
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pointer->yspeed >>= 10;
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pointer->zspeed >>= 10;
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}
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}
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}
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bool NE_PhysicsCheckCollision(const NE_Physics *pointer1,
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const NE_Physics *pointer2)
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{
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NE_AssertPointer(pointer1, "NULL pointer 1");
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NE_AssertPointer(pointer2, "NULL pointer 2");
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NE_Assert(pointer1 != pointer2, "Both objects are the same one");
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// Get coordinates
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int posx = 0, posy = 0, posz = 0;
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NE_Model *model = pointer1->model;
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posx = model->x;
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posy = model->y;
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posz = model->z;
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int otherposx = 0, otherposy = 0, otherposz = 0;
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model = pointer2->model;
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otherposx = model->x;
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otherposy = model->y;
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otherposz = model->z;
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// Both are boxes
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//if(pointer->type == NE_BoundingBox && otherpointer->type == NE_BoundingBox)
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//{
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if ((abs(posx - otherposx) < (pointer1->xsize + pointer2->xsize) >> 1) &&
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(abs(posy - otherposy) < (pointer1->ysize + pointer2->ysize) >> 1) &&
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(abs(posz - otherposz) < (pointer1->zsize + pointer2->zsize) >> 1))
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{
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return true;
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}
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// else if (...) TODO: Spheres and dots
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return false;
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}
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