nitro-engine/source/NETexture.c
Antonio Niño Díaz 51bacc1648 Fix compilation errors and warnings
Now the library can be compiled again.
2019-06-04 15:41:51 +01:00

729 lines
19 KiB
C

// SPDX-License-Identifier: MIT
//
// Copyright (c) 2008-2011, 2019, Antonio Niño Díaz
//
// This file is part of Nitro Engine
#include "NEMain.h"
#include "NEAlloc.h"
/*! \file NETexture.c */
typedef struct {
u32 param;
char *adress;
NE_Palette *palette;
int uses;
int sizex, sizey;
} _NE_TEX_STRUCT_;
static _NE_TEX_STRUCT_ *NE_Texture = NULL;
static NE_Material **NE_UserMaterials = NULL;
static NEChunk *NE_TexAllocList; // See NEAlloc.h
static bool ne_texture_system_inited = false;
static int NE_MAX_TEXTURES;
// Default material propierties
static u32 ne_defaultdiffuse, ne_defaultambient;
static u32 ne_defaultspecular, ne_defaultemission;
static bool ne_defaultvtxcolor, ne_defaultuseshininess;
//--------------------------------------------------------------------------
// INTERNAL
static int __NE_GetValidSize(int size)
{
int i;
for (i = 0; i < 8; i++)
if (size <= (8 << i))
return (8 << i);
return 0;
}
static int __NE_ConvertSizeRaw(int size)
{
int i = 0;
while (i < 8) {
if (size == 8)
return i;
size >>= 1;
i++;
}
return 0;
}
static inline void NE_MaterialTexParam(NE_Material *tex, int sizeX, int sizeY,
uint32 *addr, GL_TEXTURE_TYPE_ENUM mode,
u32 param)
{
NE_AssertPointer(tex, "NE_MaterialTexParam: NULL pointer.");
NE_Assert(tex->texindex != NE_NO_TEXTURE,
"NE_MaterialTexParam: No texture asigned to material.");
NE_Texture[tex->texindex].param =
param | (__NE_ConvertSizeRaw(sizeX) << 20) | (__NE_ConvertSizeRaw(sizeY) << 23) |
(((uint32) addr >> 3) & 0xFFFF) | (mode << 26);
}
//--------------------------------------------------------------------------
NE_Material *NE_MaterialCreate(void)
{
if (!ne_texture_system_inited)
return NULL;
int i;
for (i = 0; i < NE_MAX_TEXTURES; i++) {
if (NE_UserMaterials[i] != NULL)
continue;
NE_Material *mat = (NE_Material *) malloc(sizeof(NE_Material));
NE_AssertPointer(mat, "NE_MaterialCreate: Couldn't allocate material.");
NE_UserMaterials[i] = mat;
mat->texindex = NE_NO_TEXTURE;
mat->color = NE_White;
mat->diffuse = ne_defaultdiffuse;
mat->ambient = ne_defaultambient;
mat->specular = ne_defaultspecular;
mat->emission = ne_defaultemission;
mat->vtxcolor = ne_defaultvtxcolor;
mat->useshininess = ne_defaultuseshininess;
return mat;
}
NE_DebugPrint("NE_MaterialCreate: No free slots...");
return NULL;
}
inline void NE_MaterialColorSet(NE_Material *tex, u32 color)
{
NE_AssertPointer(tex, "NE_MaterialColorSet: NULL pointer.");
tex->color = color;
}
inline void NE_MaterialColorDelete(NE_Material *tex)
{
NE_AssertPointer(tex, "NE_MaterialColorDelete: NULL pointer.");
tex->color = NE_White;
}
inline int NE_MaterialTexLoadFAT(NE_Material *tex, GL_TEXTURE_TYPE_ENUM type,
int sizeX, int sizeY, int param, char *path)
{
NE_AssertPointer(tex, "NE_MaterialTexLoadFAT: NULL material pointer.");
NE_AssertPointer(path, "NE_MaterialTexLoadFAT: NULL path pointer.");
NE_Assert(sizeX > 0 && sizeY > 0, "NE_MaterialTexLoadFAT: Size must be positive.");
char *ptr = NE_FATLoadData(path);
NE_AssertPointer(ptr, "NE_MaterialTexLoadFAT: Couldn't load data from FAT.");
u8 i = NE_MaterialTexLoad(tex, type, sizeX, sizeY, param, (u8 *) ptr);
free(ptr);
return i;
}
//--------------------------------------------------------------
// INTERNAL USE
const int __NE_TextureDepth[] = {
0 /* Nothing */ , 8 /* RGB32_A3 */ , 2 /* RGB4 */ , 4 /* RGB16 */ ,
8 /* RGB256 */ , 0 /* Compressed */ , 8 /* RGB8_A5 */ , 16 /* RGBA*/,
16 /* RGB */
};
static int __NE_TextureResizeWidth(void *source, void *dest,
GL_TEXTURE_TYPE_ENUM type, int height,
int width, int newwidth)
{
NE_AssertPointer(source, "__NE_TextureResizeWidth: NULL source pointer.");
NE_AssertPointer(dest, "__NE_TextureResizeWidth: NULL dest pointer.");
int x, y;
int bits = __NE_TextureDepth[type];
if (bits == 16) { // GL_RGBA or GL_RGB
u16 *_dest = dest, *_source = source;
for (y = 0; y < height; y++) {
for (x = 0; x < newwidth; x++) {
if (x < width)
*_dest = *_source++;
_dest++;
}
}
return 1;
} else if (bits == 8) { //GL_RGB256 or GL_RGB32_A3 or GL_RGB8_A5
u8 *_dest = dest, *_source = source;
for (y = 0; y < height; y++) {
for (x = 0; x < newwidth; x++) {
if (x < width)
*_dest = *_source++;
_dest++;
}
}
return 1;
} else if (bits == 4) { // GL_RGB16
u8 *_dest = dest, *_source = source;
int source_index = 0, dest_index = 0;
for (y = 0; y < height; y++) {
for (x = 0; x < newwidth; x++) {
if (x < width) {
if (dest_index == 0)
*_dest = 0;
*_dest |=
((*_source >> (source_index << 2)) & 0xF) << (dest_index << 2);
if (source_index == 1)
_source++;
source_index ^= 1;
}
if (dest_index == 1)
_dest++;
dest_index ^= 1;
}
}
return 1;
} else if (bits == 2) { // GL_RGB4
u8 *_dest = dest, *_source = source;
int source_index = 0, dest_index = 0;
for (y = 0; y < height; y++) {
for (x = 0; x < newwidth; x++) {
if (x < width) {
if (dest_index == 0)
*_dest = 0;
*_dest |=
((*_source >> (source_index << 1)) & 0x3) << (dest_index << 1);
if (source_index == 3)
_source++;
source_index = (source_index + 1) & 3;
}
if (dest_index == 3)
_dest++;
dest_index = (dest_index + 1) & 3;
}
}
return 1;
}
return 0;
}
static const int __NE_TextureSizeShift[] = {
0 /* Nothing */ , 1 /* RGB32_A3 */ , 3 /* RGB4 */ , 2 /* RGB16 */ ,
1 /* RGB256 */ , 0 /* Compressed */ , 1 /* RGB8_A5 */ , 0 /* RGBA*/,
0 /* RGB*/
};
//--------------------------------------------------------------
int NE_MaterialTexLoad(NE_Material *tex, GL_TEXTURE_TYPE_ENUM type, int sizeX,
int sizeY, int param, void *texture)
{
NE_AssertPointer(tex, "NE_MaterialTexLoad: NULL material pointer.");
if (tex->texindex != NE_NO_TEXTURE) { // texture exists
NE_MaterialDelete(tex);
tex = NE_MaterialCreate();
}
int i = 0; // Get new slot
tex->texindex = NE_NO_TEXTURE;
while (i < NE_MAX_TEXTURES) {
if (NE_Texture[i].adress == NULL) {
tex->texindex = i;
i = NE_MAX_TEXTURES;
}
i++;
}
if (tex->texindex == NE_NO_TEXTURE) {
NE_DebugPrint("NE_MaterialTexLoad: No free texture slots.");
tex->texindex = 0;
return 0;
}
int slot = tex->texindex;
// Save real size
NE_Texture[slot].sizex = sizeX;
NE_Texture[slot].sizey = sizeY;
u32 size = 0;
// IF WIDTH IS NOT A POWER OF 2 -----------------------------
bool invalidwidth = false;
if (__NE_GetValidSize(sizeX) != sizeX) {
invalidwidth = true;
// Width MUST be power of 2. This one has an invalid size...
// Let's expand the texture...
size = (__NE_GetValidSize(sizeX) * sizeY << 1) >>
__NE_TextureSizeShift[type];
void *newbuffer = malloc(size);
NE_AssertPointer(newbuffer,
"NE_MaterialTexLoad: Couldn't allocate buffer for resizing the texture.");
if (__NE_TextureResizeWidth(texture, newbuffer, type, sizeY,
sizeX,
__NE_GetValidSize(sizeX)) == 0) {
free(newbuffer);
return 0;
}
// New width
sizeX = __NE_GetValidSize(sizeX);
// Use new data
texture = newbuffer;
}
//--------------------------------------------------------------
// Height doesn't need to be power of 2...
if (!invalidwidth)
size = (sizeX * sizeY << 1) >> __NE_TextureSizeShift[type];
// ... but we will have to cheat later and make the DS believe it is a
// power of 2.
u32 *addr = (u32 *) NE_Alloc(NE_TexAllocList, size, 8);
if (!addr) {
NE_DebugPrint("NE_MaterialTexLoad: Not enough free space...");
if (invalidwidth)
free(texture); // Free temp data
return 0;
}
NE_Texture[slot].adress = (void *)addr;
NE_Texture[slot].uses = 1;
// unlock texture memory
u32 vramTemp = vramSetPrimaryBanks(VRAM_A_LCD, VRAM_B_LCD, VRAM_C_LCD,
VRAM_D_LCD);
// We do GL_RGB as GL_RGBA, but we set each alpha bit to 1 during the
// copy to VRAM.
if (type == GL_RGB) {
u16 *src = (u16 *) texture;
u16 *dest = (u16 *) addr;
NE_MaterialTexParam(tex, sizeX, __NE_GetValidSize(sizeY), addr,
GL_RGBA, param);
while (size--) {
*dest++ = *src | (1 << 15);
src++;
}
} else {
// For everything else, we do a straight copy
NE_MaterialTexParam(tex, sizeX, __NE_GetValidSize(sizeY), addr,
type, param);
swiCopy((u32 *) texture, addr, (size >> 2) | COPY_MODE_WORD);
}
vramRestorePrimaryBanks(vramTemp);
if (invalidwidth)
free(texture); // Free temp data
return 1;
}
void NE_MaterialTexClone(NE_Material *source, NE_Material *dest)
{
NE_AssertPointer(source, "NE_MaterialTexClone: NULL source pointer.");
NE_AssertPointer(dest, "NE_MaterialTexClone: NULL dest pointer.");
NE_Assert(source->texindex != NE_NO_TEXTURE,
"NE_MaterialTexClone: No texture asigned to source material.");
NE_Texture[source->texindex].uses++;
dest->texindex = source->texindex;
}
inline void NE_MaterialTexSetPal(NE_Material *tex, NE_Palette *pal)
{
NE_AssertPointer(tex, "NE_MaterialTexSetPal: NULL material pointer.");
NE_AssertPointer(pal, "NE_MaterialTexSetPal: NULL palette pointer.");
NE_Assert(tex->texindex != NE_NO_TEXTURE,
"NE_MaterialTexSetPal: No texture asigned to material.");
NE_Texture[tex->texindex].palette = pal;
}
void NE_MaterialUse(NE_Material *tex)
{
if (tex == NULL) {
GFX_TEX_FORMAT = 0;
GFX_COLOR = NE_White;
GFX_DIFFUSE_AMBIENT = ne_defaultdiffuse
| (ne_defaultambient << 16)
| (ne_defaultvtxcolor << 15);
GFX_SPECULAR_EMISSION = ne_defaultspecular
| (ne_defaultemission << 16)
| (ne_defaultuseshininess << 15);
return;
}
GFX_DIFFUSE_AMBIENT = tex->diffuse | (tex->ambient << 16)
| (tex->vtxcolor << 15);
GFX_SPECULAR_EMISSION = tex->specular | (tex->emission << 16)
| (tex->useshininess << 15);
NE_Assert(tex->texindex != NE_NO_TEXTURE,
"NE_MaterialUse: No texture asigned to material.");
if (NE_Texture[tex->texindex].palette)
NE_PaletteUse(NE_Texture[tex->texindex].palette);
GFX_COLOR = (u32) tex->color;
GFX_TEX_FORMAT = NE_Texture[tex->texindex].param;
}
extern bool NE_Dual;
void NE_TextureSystemReset(int texture_number, int palette_number,
_NE_BANK_FLAGS_ bank_flags)
{
if (ne_texture_system_inited)
NE_TextureSystemEnd();
if (texture_number < 1)
NE_MAX_TEXTURES = NE_DEFAULT_TEXTURES;
else
NE_MAX_TEXTURES = texture_number;
NE_AllocInit(&NE_TexAllocList, (void *)VRAM_A, (void *)VRAM_E);
NE_Assert((bank_flags & 0xF) != 0, "NE_TextureSystemReset: No VRAM banks selected.");
if ((bank_flags & 0xF) == 0) // Prevent user from not selecting any bank
bank_flags = NE_VRAM_ABCD;
if (NE_Dual) // Can't use VRAM_C and VRAM_D in dual 3D mode
bank_flags &= ~NE_VRAM_CD;
// Now, configure allocation system...
NE_Alloc(NE_TexAllocList, 128 * 1024, 0); // VRAM_A
NE_Alloc(NE_TexAllocList, 128 * 1024, 0); // VRAM_B
NE_Alloc(NE_TexAllocList, 128 * 1024, 0); // VRAM_C
NE_Alloc(NE_TexAllocList, 128 * 1024, 0); // VRAM_D
if (bank_flags & NE_VRAM_A) {
vramSetBankA(VRAM_A_TEXTURE_SLOT0);
NE_Free(NE_TexAllocList, VRAM_A);
} else {
NE_Lock(NE_TexAllocList, VRAM_A);
}
if (bank_flags & NE_VRAM_B) {
vramSetBankB(VRAM_B_TEXTURE_SLOT1);
NE_Free(NE_TexAllocList, VRAM_B);
} else {
NE_Lock(NE_TexAllocList, VRAM_B);
}
if (bank_flags & NE_VRAM_C) {
vramSetBankC(VRAM_C_TEXTURE_SLOT2);
NE_Free(NE_TexAllocList, VRAM_C);
} else {
NE_Lock(NE_TexAllocList, VRAM_C);
}
if (bank_flags & NE_VRAM_D) {
vramSetBankD(VRAM_D_TEXTURE_SLOT3);
NE_Free(NE_TexAllocList, VRAM_D);
} else {
NE_Lock(NE_TexAllocList, VRAM_D);
}
NE_Texture = malloc(NE_MAX_TEXTURES * sizeof(_NE_TEX_STRUCT_));
NE_AssertPointer(NE_Texture,
"NE_TextureSystemReset: Not enough memory to allocate texture array.");
NE_UserMaterials = malloc(NE_MAX_TEXTURES * sizeof(NE_UserMaterials));
NE_AssertPointer(NE_UserMaterials,
"NE_TextureSystemReset: Not enough memory to allocate control array.");
memset(NE_Texture, 0, NE_MAX_TEXTURES * sizeof(_NE_TEX_STRUCT_));
memset(NE_UserMaterials, 0, NE_MAX_TEXTURES * sizeof(NE_UserMaterials));
NE_PaletteSystemReset(palette_number);
GFX_TEX_FORMAT = 0;
ne_texture_system_inited = true;
}
void NE_MaterialDelete(NE_Material *tex)
{
NE_AssertPointer(tex, "NE_MaterialDelete: NULL pointer.");
if (tex->texindex != NE_NO_TEXTURE) { // If there is an asigned texture
int slot = tex->texindex;
NE_Texture[slot].uses--; // If this is the only material to use it...
if (NE_Texture[slot].uses == 0) {
NE_Free(NE_TexAllocList, NE_Texture[slot].adress);
NE_Texture[slot].adress = NULL;
NE_Texture[slot].param = 0;
NE_Texture[slot].palette = 0;
}
}
int i;
for (i = 0; i < NE_MAX_TEXTURES; i++)
if (NE_UserMaterials[i] == tex) {
NE_UserMaterials[i] = NULL;
free(tex);
return;
}
NE_DebugPrint("NE_MaterialDelete: Material not found in array.");
}
inline int NE_TextureFreeMem(void)
{
if (!ne_texture_system_inited)
return 0;
NEMemInfo Info;
NE_MemGetInformation(NE_TexAllocList, &Info);
return Info.Free;
}
inline int NE_TextureFreeMemPercent(void)
{
if (!ne_texture_system_inited)
return 0;
NEMemInfo Info;
NE_MemGetInformation(NE_TexAllocList, &Info);
return Info.FreePercent;
}
void NE_TextureDefragMem(void)
{
NE_Assert(0, "NE_TextureDefragMem doesn't work.\n");
return;
/*
// REALLY OLD CODE -- DOESN'T WORK
if (!ne_texture_system_inited)
return;
uint32 vramTemp = vramSetMainBanks(VRAM_A_LCD, VRAM_B_LCD, VRAM_C_LCD,
VRAM_D_LCD);
bool ok = false;
while (!ok) {
ok = true;
int i;
for (i = 0; i < NE_MAX_TEXTURES; i++) {
int size = NE_GetSize(NE_TexAllocList,
(void*)NE_Texture[i].adress);
NE_Free(NE_TexAllocList,(void*)NE_Texture[i].adress);
void *pointer = NE_Alloc(NE_TexAllocList, size, 8);
NE_AssertPointer(pointer,
"NE_TextureDefragMem: Couldn't reallocate texture.");
if (pointer != NE_Texture[i].adress) {
dmaCopy((void*) NE_Texture[i].adress, pointer,
size);
NE_Texture[i].adress = pointer;
NE_Texture[i].param &= 0xFFFF0000;
NE_Texture[i].param |=
((uint32)pointer >> 3) & 0xFFFF;
ok = false;
}
}
}
vramRestoreMainBanks(vramTemp);
*/
}
void NE_TextureSystemEnd(void)
{
if (!ne_texture_system_inited)
return;
NE_AllocEnd(NE_TexAllocList);
free(NE_Texture);
int i;
for (i = 0; i < NE_MAX_TEXTURES; i++)
if (NE_UserMaterials[i])
free(NE_UserMaterials[i]);
free(NE_UserMaterials);
NE_Texture = NULL;
NE_PaletteSystemEnd();
ne_texture_system_inited = false;
}
//--------------------------------------------------------------
// INTERNAL USE
int __NE_TextureGetRawX(NE_Material *tex)
{
NE_AssertPointer(tex, "__NE_TextureGetRawX: NULL pointer.");
NE_Assert(tex->texindex != NE_NO_TEXTURE,
"__NE_TextureGetRawX: No texture asigned to material.");
return (NE_Texture[tex->texindex].param & (0x7 << 20)) >> 20;
}
int __NE_TextureGetRawY(NE_Material *tex)
{
NE_AssertPointer(tex, "__NE_TextureGetRawY: NULL pointer.");
NE_Assert(tex->texindex != NE_NO_TEXTURE,
"__NE_TextureGetRawY: No texture asigned to material.");
return (NE_Texture[tex->texindex].param & (0x7 << 23)) >> 23;
}
//--------------------------------------------------------------
inline int NE_TextureGetRealSizeX(NE_Material *tex)
{
NE_AssertPointer(tex, "NE_TextureGetRealSizeX: NULL pointer.");
NE_Assert(tex->texindex != NE_NO_TEXTURE,
"NE_TextureGetRealSizeX: No texture asigned to material.");
return 8 << __NE_TextureGetRawX(tex);
}
inline int NE_TextureGetRealSizeY(NE_Material *tex)
{
NE_AssertPointer(tex, "NE_TextureGetRealSizeY: NULL pointer.");
NE_Assert(tex->texindex != NE_NO_TEXTURE,
"NE_TextureGetRealSizeY: No texture asigned to material.");
return 8 << __NE_TextureGetRawY(tex);
}
inline int NE_TextureGetSizeX(NE_Material *tex)
{
NE_AssertPointer(tex, "NE_TextureGetSizeX: NULL pointer.");
NE_Assert(tex->texindex != NE_NO_TEXTURE,
"NE_TextureGetSizeX: No texture asigned to material.");
return NE_Texture[tex->texindex].sizex;
}
inline int NE_TextureGetSizeY(NE_Material *tex)
{
NE_AssertPointer(tex, "NE_TextureGetSizeY: NULL pointer.");
NE_Assert(tex->texindex != NE_NO_TEXTURE,
"NE_TextureGetSizeY: No texture asigned to material.");
return NE_Texture[tex->texindex].sizey;
}
inline void NE_MaterialSetPropierties(NE_Material *tex, u32 diffuse,
u32 ambient, u32 specular, u32 emission,
bool vtxcolor, bool useshininess)
{
NE_AssertPointer(tex, "NE_MaterialSetPropierties: NULL pointer.");
tex->diffuse = diffuse;
tex->ambient = ambient;
tex->specular = specular;
tex->emission = emission;
tex->vtxcolor = vtxcolor;
tex->useshininess = useshininess;
}
inline void NE_MaterialSetDefaultPropierties(u32 diffuse, u32 ambient,
u32 specular, u32 emission,
bool vtxcolor, bool useshininess)
{
ne_defaultdiffuse = diffuse;
ne_defaultambient = ambient;
ne_defaultspecular = specular;
ne_defaultemission = emission;
ne_defaultvtxcolor = vtxcolor;
ne_defaultuseshininess = useshininess;
GFX_DIFFUSE_AMBIENT = ne_defaultdiffuse | (ne_defaultambient << 16)
| (ne_defaultvtxcolor << 15);
GFX_SPECULAR_EMISSION = ne_defaultspecular | (ne_defaultemission << 16)
| (ne_defaultuseshininess << 15);
}
//------------------------------------------------------------------------------
static u16 *drawingtexture_adress = NULL;
static int drawingtexture_x, drawingtexture_y;
static int drawingtexture_type;
static int drawingtexture_realx;
static u32 ne_vram_saved;
void *NE_TextureDrawingStart(NE_Material *tex)
{
NE_AssertPointer(tex, "NE_TextureDrawingStart: NULL pointer.");
NE_Assert(tex->texindex != NE_NO_TEXTURE,
"NE_TextureDrawingStart: No texture asigned to material.");
NE_Assert(drawingtexture_adress == NULL,
"NE_TextureDrawingStart: Another texture enabled for drawing.");
drawingtexture_x = NE_TextureGetSizeX(tex);
drawingtexture_realx = NE_TextureGetRealSizeX(tex);
drawingtexture_y = NE_TextureGetSizeY(tex);
drawingtexture_adress =
(u16 *) ((int)VRAM_A + ((NE_Texture[tex->texindex].param & 0xFFFF) << 3));
drawingtexture_type = ((NE_Texture[tex->texindex].param >> 26) & 0x7);
ne_vram_saved = vramSetPrimaryBanks(VRAM_A_LCD, VRAM_B_LCD, VRAM_C_LCD, VRAM_D_LCD);
return drawingtexture_adress;
}
void NE_TexturePutPixelRGBA(u32 x, u32 y, u16 color)
{
NE_AssertPointer(drawingtexture_adress,
"NE_TexturePutPixelRGBA: No texture enabled for drawing.");
NE_Assert(drawingtexture_type == GL_RGBA,
"NE_TexturePutPixelRGBA: Enabled texture isn't GL_RGBA.");
if (x >= drawingtexture_x || y >= drawingtexture_y)
return;
drawingtexture_adress[x + (y * drawingtexture_realx)] = color;
}
void NE_TexturePutPixelRGB256(u32 x, u32 y, u8 palettecolor)
{
NE_AssertPointer(drawingtexture_adress,
"NE_TexturePutPixelRGB256: No texture enabled for drawing.");
NE_Assert(drawingtexture_type == GL_RGB256,
"NE_TexturePutPixelRGB256: Enabled texture isn't GL_RGB256.");
if (x >= drawingtexture_x || y >= drawingtexture_y)
return;
int position = (x + (y * drawingtexture_realx)) >> 1;
int desp = (x & 1) << 3;
drawingtexture_adress[position] &= 0xFF00 >> desp;
drawingtexture_adress[position] |= ((u16) palettecolor) << desp;
}
void NE_TextureDrawingEnd(void)
{
NE_Assert(drawingtexture_adress != NULL,
"NE_TextureDrawingEnd: No texture enabled for drawing.");
vramRestorePrimaryBanks(ne_vram_saved);
drawingtexture_adress = NULL;
}