nitro-engine/examples/loading/filesystem_animated_model/source/main.c
Antonio Niño Díaz 82171bbf69 chore: Simplify copyright years in notices
Instead of listing every individual year, keep only the first and last
years.
2024-03-09 01:42:29 +00:00

131 lines
2.9 KiB
C

// SPDX-License-Identifier: CC0-1.0
//
// SPDX-FileContributor: Antonio Niño Díaz, 2008-2024
//
// This file is part of Nitro Engine
#include <stdbool.h>
#include <stdio.h>
#include <filesystem.h>
#include <NEMain.h>
typedef struct {
NE_Camera *Camera;
NE_Model *Model;
} SceneData;
void Draw3DScene(void *arg)
{
SceneData *Scene = arg;
NE_CameraUse(Scene->Camera);
NE_PolyFormat(31, 0, NE_LIGHT_0, NE_CULL_NONE, 0);
NE_ModelDraw(Scene->Model);
}
void WaitLoop(void)
{
while (1)
{
swiWaitForVBlank();
scanKeys();
if (keysHeld() & KEY_START)
return;
}
}
int main(int argc, char *argv[])
{
SceneData Scene = { 0 };
irqEnable(IRQ_HBLANK);
irqSet(IRQ_VBLANK, NE_VBLFunc);
irqSet(IRQ_HBLANK, NE_HBLFunc);
NE_Init3D();
// libnds uses VRAM_C for the text console, reserve A and B only
NE_TextureSystemReset(0, 0, NE_VRAM_AB);
// Init console in non-3D screen
consoleDemoInit();
if (!nitroFSInit(NULL))
{
printf("nitroFSInit failed.\nPress START to exit");
WaitLoop();
return 0;
}
// Allocate space for objects...
Scene.Model = NE_ModelCreate(NE_Animated);
Scene.Camera = NE_CameraCreate();
NE_Material *Material = NE_MaterialCreate();
NE_Animation *Animation = NE_AnimationCreate();
// Setup camera
NE_CameraSet(Scene.Camera,
6, 3, -4,
0, 3, 0,
0, 1, 0);
if (NE_ModelLoadDSMFAT(Scene.Model, "robot.dsm") == 0)
{
printf("Couldn't load model...");
WaitLoop();
return 0;
}
if (NE_AnimationLoadFAT(Animation, "robot_wave.dsa") == 0)
{
printf("Couldn't load animation...");
WaitLoop();
return 0;
}
if (NE_MaterialTexLoadFAT(Material, NE_A1RGB5, 256, 256, NE_TEXGEN_TEXCOORD,
"texture.img.bin") == 0)
{
printf("Couldn't load texture...");
WaitLoop();
return 0;
}
// Assign material to the model
NE_ModelSetMaterial(Scene.Model, Material);
NE_ModelSetAnimation(Scene.Model, Animation);
NE_ModelAnimStart(Scene.Model, NE_ANIM_LOOP, floattof32(0.1));
NE_LightSet(0, NE_White, 0, -1, -1);
NE_ClearColorSet(NE_Black, 31, 63);
printf("\x1b[0;0HPad: Rotate\nSTART: Exit");
while (1)
{
NE_WaitForVBL(NE_UPDATE_ANIMATIONS);
scanKeys();
uint32_t keys = keysHeld();
if (keys & KEY_START)
break;
if (keys & KEY_RIGHT)
NE_ModelRotate(Scene.Model, 0, 2, 0);
if (keys & KEY_LEFT)
NE_ModelRotate(Scene.Model, 0, -2, 0);
if (keys & KEY_UP)
NE_ModelRotate(Scene.Model, 0, 0, 2);
if (keys & KEY_DOWN)
NE_ModelRotate(Scene.Model, 0, 0, -2);
NE_ProcessArg(Draw3DScene, &Scene);
}
return 0;
}