mirror of
https://github.com/AntonioND/nitro-engine.git
synced 2025-06-19 00:55:38 -04:00
774 lines
18 KiB
C
774 lines
18 KiB
C
// SPDX-License-Identifier: MIT
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//
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// Copyright (c) 2008-2011, 2019, Antonio Niño Díaz
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//
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// This file is part of Nitro Engine
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#include "NEMain.h"
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#include "NEAlloc.h"
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/*! \file NETexture.c */
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typedef struct {
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u32 param;
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char *adress;
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NE_Palette *palette;
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int uses;
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int sizex, sizey;
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} ne_textureinfo_t;
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static ne_textureinfo_t *NE_Texture = NULL;
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static NE_Material **NE_UserMaterials = NULL;
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static NEChunk *NE_TexAllocList; // See NEAlloc.h
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static bool ne_texture_system_inited = false;
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static int NE_MAX_TEXTURES;
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// Default material propierties
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static u32 ne_defaultdiffuse, ne_defaultambient;
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static u32 ne_defaultspecular, ne_defaultemission;
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static bool ne_defaultvtxcolor, ne_defaultuseshininess;
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//--------------------------------------------------------------------------
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static int __NE_GetValidSize(int size)
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{
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for (int i = 0; i < 8; i++) {
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if (size <= (8 << i))
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return (8 << i);
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}
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return 0;
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}
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static int __NE_ConvertSizeRaw(int size)
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{
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for (int i = 0; i < 8; i++) {
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if (size == 8)
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return i;
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size >>= 1;
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}
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return 0;
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}
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static inline void NE_MaterialTexParam(NE_Material *tex, int sizeX, int sizeY,
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uint32 *addr, GL_TEXTURE_TYPE_ENUM mode,
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u32 param)
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{
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NE_AssertPointer(tex, "NULL pointer");
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NE_Assert(tex->texindex != NE_NO_TEXTURE, "No assigned texture");
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NE_Texture[tex->texindex].param = param
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| (__NE_ConvertSizeRaw(sizeX) << 20)
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| (__NE_ConvertSizeRaw(sizeY) << 23)
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| (((uint32) addr >> 3) & 0xFFFF)
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| (mode << 26);
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}
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//--------------------------------------------------------------------------
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NE_Material *NE_MaterialCreate(void)
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{
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if (!ne_texture_system_inited)
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return NULL;
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for (int i = 0; i < NE_MAX_TEXTURES; i++) {
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if (NE_UserMaterials[i] != NULL)
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continue;
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NE_Material *mat = (NE_Material *) malloc(sizeof(NE_Material));
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NE_AssertPointer(mat, "Not enough memory");
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NE_UserMaterials[i] = mat;
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mat->texindex = NE_NO_TEXTURE;
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mat->color = NE_White;
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mat->diffuse = ne_defaultdiffuse;
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mat->ambient = ne_defaultambient;
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mat->specular = ne_defaultspecular;
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mat->emission = ne_defaultemission;
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mat->vtxcolor = ne_defaultvtxcolor;
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mat->useshininess = ne_defaultuseshininess;
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return mat;
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}
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NE_DebugPrint("No free slots");
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return NULL;
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}
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void NE_MaterialColorSet(NE_Material *tex, u32 color)
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{
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NE_AssertPointer(tex, "NULL pointer");
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tex->color = color;
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}
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void NE_MaterialColorDelete(NE_Material *tex)
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{
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NE_AssertPointer(tex, "NULL pointer");
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tex->color = NE_White;
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}
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int NE_MaterialTexLoadFAT(NE_Material *tex, GL_TEXTURE_TYPE_ENUM type,
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int sizeX, int sizeY, int param, char *path)
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{
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NE_AssertPointer(tex, "NULL material pointer");
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NE_AssertPointer(path, "NULL path pointer");
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NE_Assert(sizeX > 0 && sizeY > 0, "Size must be positive");
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char *ptr = NE_FATLoadData(path);
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NE_AssertPointer(ptr, "Couldn't load file from FAT");
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int ret = NE_MaterialTexLoad(tex, type, sizeX, sizeY, param, (u8 *)ptr);
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free(ptr);
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return ret;
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}
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//--------------------------------------------------------------
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static const int __NE_TextureDepth[] = {
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0, // Nothing
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8, // RGB32_A3
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2, // RGB4
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4, // RGB16
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8, // RGB256
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0, // Compressed
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8, // RGB8_A5
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16, // RGBA
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16 // RGB
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};
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static int __NE_TextureResizeWidth(void *source, void *dest,
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GL_TEXTURE_TYPE_ENUM type, int height,
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int width, int newwidth)
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{
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NE_AssertPointer(source, "NULL source pointer");
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NE_AssertPointer(dest, "NULL dest pointer");
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int x, y;
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int bits = __NE_TextureDepth[type];
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if (bits == 16) {
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// GL_RGBA or GL_RGB
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// -----------------
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// Cast to correct width
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u16 *d = dest;
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u16 *s = source;
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for (y = 0; y < height; y++) {
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for (x = 0; x < newwidth; x++) {
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if (x < width)
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*d = *s++;
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d++;
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}
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}
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return 1;
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} else if (bits == 8) {
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// GL_RGB256, GL_RGB32_A3 or GL_RGB8_A5
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// ------------------------------------
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// Cast to correct width
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u8 *d = dest;
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u8 *s = source;
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for (y = 0; y < height; y++) {
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for (x = 0; x < newwidth; x++) {
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if (x < width)
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*d = *s++;
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d++;
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}
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}
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return 1;
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} else if (bits == 4) {
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// GL_RGB16
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// --------
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// Cast to correct width
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u8 *d = dest;
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u8 *s = source;
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int src_idx = 0;
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int dst_idx = 0;
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for (y = 0; y < height; y++) {
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for (x = 0; x < newwidth; x++) {
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if (x < width) {
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if (dst_idx == 0)
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*d = 0;
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*d |= ((*s >> (src_idx << 2)) & 0xF)
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<< (dst_idx << 2);
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if (src_idx == 1)
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s++;
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src_idx ^= 1;
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}
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if (dst_idx == 1)
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d++;
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dst_idx ^= 1;
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}
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}
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return 1;
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} else if (bits == 2) {
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// GL_RGB4
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// -------
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// Cast to correct width
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u8 *d = dest;
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u8 *s = source;
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int src_idx = 0;
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int dst_idx = 0;
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for (y = 0; y < height; y++) {
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for (x = 0; x < newwidth; x++) {
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if (x < width) {
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if (dst_idx == 0)
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*d = 0;
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*d |= ((*s >> (src_idx << 1)) & 0x3)
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<< (dst_idx << 1);
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if (src_idx == 3)
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s++;
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src_idx = (src_idx + 1) & 3;
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}
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if (dst_idx == 3)
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d++;
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dst_idx = (dst_idx + 1) & 3;
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}
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}
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return 1;
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}
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return 0;
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}
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static const int __NE_TextureSizeShift[] = {
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0, // Nothing
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1, // RGB32_A3
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3, // RGB4
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2, // RGB16
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1, // RGB256
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0, // Compressed
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1, // RGB8_A5
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0, // RGBA
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0, // RGB
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};
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//--------------------------------------------------------------
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int NE_MaterialTexLoad(NE_Material *tex, GL_TEXTURE_TYPE_ENUM type, int sizeX,
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int sizeY, int param, void *texture)
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{
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NE_AssertPointer(tex, "NULL material pointer");
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// Check if texture exists
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if (tex->texindex != NE_NO_TEXTURE) {
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NE_MaterialDelete(tex);
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tex = NE_MaterialCreate();
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}
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// Get free slot
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tex->texindex = NE_NO_TEXTURE;
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for (int i = 0; i < NE_MAX_TEXTURES; i++) {
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if (NE_Texture[i].adress == NULL) {
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tex->texindex = i;
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break;
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}
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}
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if (tex->texindex == NE_NO_TEXTURE) {
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NE_DebugPrint("No free slots");
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tex->texindex = 0;
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return 0;
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}
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int slot = tex->texindex;
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// Save real size
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NE_Texture[slot].sizex = sizeX;
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NE_Texture[slot].sizey = sizeY;
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u32 size = 0;
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// If width is not a power of 2
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bool invalidwidth = false;
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if (__NE_GetValidSize(sizeX) != sizeX) {
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invalidwidth = true;
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// Width MUST be power of 2. This one has an invalid size...
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// Let's expand the texture, load it to VRAM, and delete the
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// temporary buffer...
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size = (__NE_GetValidSize(sizeX) * sizeY << 1) >>
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__NE_TextureSizeShift[type];
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void *newbuffer = malloc(size);
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NE_AssertPointer(newbuffer,
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"Not enough memory for temporary buffer");
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if (__NE_TextureResizeWidth(texture, newbuffer, type, sizeY,
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sizeX, __NE_GetValidSize(sizeX)) == 0) {
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free(newbuffer);
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return 0;
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}
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// New width
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sizeX = __NE_GetValidSize(sizeX);
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// Use new data
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texture = newbuffer;
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}
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//--------------------------------------------------------------
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// Height doesn't need to be power of 2...
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if (!invalidwidth)
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size = (sizeX * sizeY << 1) >> __NE_TextureSizeShift[type];
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// ... but we will have to cheat later and make the DS believe it is a
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// power of 2.
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u32 *addr = (u32 *) NE_Alloc(NE_TexAllocList, size, 8);
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if (!addr) {
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NE_DebugPrint("Not enough memory");
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if (invalidwidth)
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free(texture); // Free temp data
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return 0;
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}
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NE_Texture[slot].adress = (void *)addr;
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// Initially only this material is using this texture
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NE_Texture[slot].uses = 1;
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// unlock texture memory
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u32 vramTemp = vramSetPrimaryBanks(VRAM_A_LCD, VRAM_B_LCD, VRAM_C_LCD,
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VRAM_D_LCD);
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// We do GL_RGB as GL_RGBA, but we set each alpha bit to 1 during the
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// copy to VRAM.
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if (type == GL_RGB) {
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u16 *src = (u16 *) texture;
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u16 *dest = (u16 *) addr;
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NE_MaterialTexParam(tex, sizeX, __NE_GetValidSize(sizeY), addr,
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GL_RGBA, param);
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while (size--) {
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*dest++ = *src | (1 << 15);
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src++;
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}
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} else {
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// For everything else, we do a straight copy
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NE_MaterialTexParam(tex, sizeX, __NE_GetValidSize(sizeY), addr,
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type, param);
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swiCopy((u32 *) texture, addr, (size >> 2) | COPY_MODE_WORD);
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}
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vramRestorePrimaryBanks(vramTemp);
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if (invalidwidth)
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free(texture); // Free temp data
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return 1;
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}
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void NE_MaterialTexClone(NE_Material *source, NE_Material *dest)
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{
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NE_AssertPointer(source, "NULL source pointer");
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NE_AssertPointer(dest, "NULL dest pointer");
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NE_Assert(source->texindex != NE_NO_TEXTURE,
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"No texture asigned to source material");
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// Increase count of materials using this texture
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NE_Texture[source->texindex].uses++;
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dest->texindex = source->texindex;
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}
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void NE_MaterialTexSetPal(NE_Material *tex, NE_Palette *pal)
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{
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NE_AssertPointer(tex, "NULL material pointer");
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NE_AssertPointer(pal, "NULL palette pointer");
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NE_Assert(tex->texindex != NE_NO_TEXTURE,
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"No texture asigned to material");
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NE_Texture[tex->texindex].palette = pal;
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}
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void NE_MaterialUse(NE_Material *tex)
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{
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if (tex == NULL) {
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GFX_TEX_FORMAT = 0;
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GFX_COLOR = NE_White;
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GFX_DIFFUSE_AMBIENT = ne_defaultdiffuse
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| (ne_defaultambient << 16)
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| (ne_defaultvtxcolor << 15);
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GFX_SPECULAR_EMISSION = ne_defaultspecular
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| (ne_defaultemission << 16)
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| (ne_defaultuseshininess << 15);
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return;
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}
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GFX_DIFFUSE_AMBIENT = tex->diffuse | (tex->ambient << 16)
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| (tex->vtxcolor << 15);
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GFX_SPECULAR_EMISSION = tex->specular | (tex->emission << 16)
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| (tex->useshininess << 15);
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NE_Assert(tex->texindex != NE_NO_TEXTURE,
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"No texture asigned to material");
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if (NE_Texture[tex->texindex].palette)
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NE_PaletteUse(NE_Texture[tex->texindex].palette);
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GFX_COLOR = (u32) tex->color;
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GFX_TEX_FORMAT = NE_Texture[tex->texindex].param;
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}
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extern bool NE_Dual;
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void NE_TextureSystemReset(int texture_number, int palette_number,
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NE_VRAMBankFlags bank_flags)
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{
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if (ne_texture_system_inited)
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NE_TextureSystemEnd();
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if (texture_number < 1)
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NE_MAX_TEXTURES = NE_DEFAULT_TEXTURES;
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else
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NE_MAX_TEXTURES = texture_number;
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NE_AllocInit(&NE_TexAllocList, (void *)VRAM_A, (void *)VRAM_E);
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NE_Assert((bank_flags & 0xF) != 0, "No VRAM banks selected");
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// Prevent user from not selecting any bank
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if ((bank_flags & 0xF) == 0)
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bank_flags = NE_VRAM_ABCD;
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// VRAM_C and VRAM_D can't be used in dual 3D mode
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if (NE_Dual)
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bank_flags &= ~NE_VRAM_CD;
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// Now, configure allocation system. The buffer size always sees the
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// four banks of VRAM. It is needed to allocate one chunk for each and
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// lock the ones that aren't allowed to be used by Nitro Engine.
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NE_Alloc(NE_TexAllocList, 128 * 1024, 0); // VRAM_A
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NE_Alloc(NE_TexAllocList, 128 * 1024, 0); // VRAM_B
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NE_Alloc(NE_TexAllocList, 128 * 1024, 0); // VRAM_C
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NE_Alloc(NE_TexAllocList, 128 * 1024, 0); // VRAM_D
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if (bank_flags & NE_VRAM_A) {
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vramSetBankA(VRAM_A_TEXTURE_SLOT0);
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NE_Free(NE_TexAllocList, VRAM_A);
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} else {
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NE_Lock(NE_TexAllocList, VRAM_A);
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}
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if (bank_flags & NE_VRAM_B) {
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vramSetBankB(VRAM_B_TEXTURE_SLOT1);
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NE_Free(NE_TexAllocList, VRAM_B);
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} else {
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NE_Lock(NE_TexAllocList, VRAM_B);
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}
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if (bank_flags & NE_VRAM_C) {
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vramSetBankC(VRAM_C_TEXTURE_SLOT2);
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NE_Free(NE_TexAllocList, VRAM_C);
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} else {
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NE_Lock(NE_TexAllocList, VRAM_C);
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}
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if (bank_flags & NE_VRAM_D) {
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vramSetBankD(VRAM_D_TEXTURE_SLOT3);
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NE_Free(NE_TexAllocList, VRAM_D);
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} else {
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NE_Lock(NE_TexAllocList, VRAM_D);
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}
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NE_Texture = malloc(NE_MAX_TEXTURES * sizeof(ne_textureinfo_t));
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NE_AssertPointer(NE_Texture, "Not enough memory");
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NE_UserMaterials = malloc(NE_MAX_TEXTURES * sizeof(NE_UserMaterials));
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NE_AssertPointer(NE_UserMaterials, "Not enough memory");
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memset(NE_Texture, 0, NE_MAX_TEXTURES * sizeof(ne_textureinfo_t));
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memset(NE_UserMaterials, 0, NE_MAX_TEXTURES * sizeof(NE_UserMaterials));
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NE_PaletteSystemReset(palette_number);
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GFX_TEX_FORMAT = 0;
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ne_texture_system_inited = true;
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}
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void NE_MaterialDelete(NE_Material *tex)
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{
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NE_AssertPointer(tex, "NULL pointer");
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// If there is an asigned texture
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if (tex->texindex != NE_NO_TEXTURE) {
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int slot = tex->texindex;
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// A texture may be used by several materials
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NE_Texture[slot].uses--;
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// If this is the only material to use it, delete it
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if (NE_Texture[slot].uses == 0) {
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NE_Free(NE_TexAllocList, NE_Texture[slot].adress);
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NE_Texture[slot].adress = NULL;
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NE_Texture[slot].param = 0;
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NE_Texture[slot].palette = 0;
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}
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}
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for (int i = 0; i < NE_MAX_TEXTURES; i++) {
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if (NE_UserMaterials[i] == tex) {
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NE_UserMaterials[i] = NULL;
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free(tex);
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return;
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}
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}
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NE_DebugPrint("Object not found");
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}
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int NE_TextureFreeMem(void)
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{
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if (!ne_texture_system_inited)
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return 0;
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NEMemInfo Info;
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NE_MemGetInformation(NE_TexAllocList, &Info);
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return Info.Free;
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}
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int NE_TextureFreeMemPercent(void)
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{
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if (!ne_texture_system_inited)
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return 0;
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NEMemInfo Info;
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NE_MemGetInformation(NE_TexAllocList, &Info);
|
|
|
|
return Info.FreePercent;
|
|
}
|
|
|
|
void NE_TextureDefragMem(void)
|
|
{
|
|
NE_Assert(0, "This function doesn't work");
|
|
return;
|
|
/*
|
|
// REALLY OLD CODE -- DOESN'T WORK
|
|
|
|
if (!ne_texture_system_inited)
|
|
return;
|
|
|
|
uint32 vramTemp = vramSetMainBanks(VRAM_A_LCD, VRAM_B_LCD, VRAM_C_LCD,
|
|
VRAM_D_LCD);
|
|
|
|
bool ok = false;
|
|
while (!ok) {
|
|
ok = true;
|
|
int i;
|
|
for (i = 0; i < NE_MAX_TEXTURES; i++) {
|
|
int size = NE_GetSize(NE_TexAllocList,
|
|
(void*)NE_Texture[i].adress);
|
|
NE_Free(NE_TexAllocList,(void*)NE_Texture[i].adress);
|
|
void *pointer = NE_Alloc(NE_TexAllocList, size, 8);
|
|
|
|
NE_AssertPointer(pointer,
|
|
"Couldn't reallocate texture");
|
|
|
|
if (pointer != NE_Texture[i].adress) {
|
|
dmaCopy((void*) NE_Texture[i].adress, pointer,
|
|
size);
|
|
NE_Texture[i].adress = pointer;
|
|
NE_Texture[i].param &= 0xFFFF0000;
|
|
NE_Texture[i].param |=
|
|
((uint32)pointer >> 3) & 0xFFFF;
|
|
ok = false;
|
|
}
|
|
}
|
|
}
|
|
vramRestoreMainBanks(vramTemp);
|
|
*/
|
|
}
|
|
|
|
void NE_TextureSystemEnd(void)
|
|
{
|
|
if (!ne_texture_system_inited)
|
|
return;
|
|
|
|
NE_AllocEnd(NE_TexAllocList);
|
|
|
|
free(NE_Texture);
|
|
|
|
for (int i = 0; i < NE_MAX_TEXTURES; i++) {
|
|
if (NE_UserMaterials[i])
|
|
free(NE_UserMaterials[i]);
|
|
}
|
|
|
|
free(NE_UserMaterials);
|
|
|
|
NE_Texture = NULL;
|
|
|
|
NE_PaletteSystemEnd();
|
|
|
|
ne_texture_system_inited = false;
|
|
}
|
|
|
|
//--------------------------------------------------------------
|
|
|
|
// Functions for internal use
|
|
|
|
int __NE_TextureGetRawX(NE_Material *tex)
|
|
{
|
|
NE_AssertPointer(tex, "NULL pointer");
|
|
NE_Assert(tex->texindex != NE_NO_TEXTURE,
|
|
"No texture asigned to material");
|
|
return (NE_Texture[tex->texindex].param & (0x7 << 20)) >> 20;
|
|
}
|
|
|
|
int __NE_TextureGetRawY(NE_Material *tex)
|
|
{
|
|
NE_AssertPointer(tex, "NULL pointer");
|
|
NE_Assert(tex->texindex != NE_NO_TEXTURE,
|
|
"No texture asigned to material");
|
|
return (NE_Texture[tex->texindex].param & (0x7 << 23)) >> 23;
|
|
}
|
|
|
|
//--------------------------------------------------------------
|
|
|
|
int NE_TextureGetRealSizeX(NE_Material *tex)
|
|
{
|
|
NE_AssertPointer(tex, "NULL pointer");
|
|
NE_Assert(tex->texindex != NE_NO_TEXTURE,
|
|
"No texture asigned to material");
|
|
return 8 << __NE_TextureGetRawX(tex);
|
|
}
|
|
|
|
int NE_TextureGetRealSizeY(NE_Material *tex)
|
|
{
|
|
NE_AssertPointer(tex, "NULL pointer");
|
|
NE_Assert(tex->texindex != NE_NO_TEXTURE,
|
|
"No texture asigned to material");
|
|
return 8 << __NE_TextureGetRawY(tex);
|
|
}
|
|
|
|
int NE_TextureGetSizeX(NE_Material *tex)
|
|
{
|
|
NE_AssertPointer(tex, "NULL pointer");
|
|
NE_Assert(tex->texindex != NE_NO_TEXTURE,
|
|
"No texture asigned to material");
|
|
return NE_Texture[tex->texindex].sizex;
|
|
}
|
|
|
|
int NE_TextureGetSizeY(NE_Material *tex)
|
|
{
|
|
NE_AssertPointer(tex, "NULL pointer");
|
|
NE_Assert(tex->texindex != NE_NO_TEXTURE,
|
|
"No texture asigned to material");
|
|
return NE_Texture[tex->texindex].sizey;
|
|
}
|
|
|
|
void NE_MaterialSetPropierties(NE_Material *tex, u32 diffuse,
|
|
u32 ambient, u32 specular, u32 emission,
|
|
bool vtxcolor, bool useshininess)
|
|
{
|
|
NE_AssertPointer(tex, "NULL pointer");
|
|
tex->diffuse = diffuse;
|
|
tex->ambient = ambient;
|
|
tex->specular = specular;
|
|
tex->emission = emission;
|
|
tex->vtxcolor = vtxcolor;
|
|
tex->useshininess = useshininess;
|
|
}
|
|
|
|
void NE_MaterialSetDefaultPropierties(u32 diffuse, u32 ambient,
|
|
u32 specular, u32 emission,
|
|
bool vtxcolor, bool useshininess)
|
|
{
|
|
ne_defaultdiffuse = diffuse;
|
|
ne_defaultambient = ambient;
|
|
ne_defaultspecular = specular;
|
|
ne_defaultemission = emission;
|
|
ne_defaultvtxcolor = vtxcolor;
|
|
ne_defaultuseshininess = useshininess;
|
|
GFX_DIFFUSE_AMBIENT = ne_defaultdiffuse | (ne_defaultambient << 16)
|
|
| (ne_defaultvtxcolor << 15);
|
|
GFX_SPECULAR_EMISSION = ne_defaultspecular | (ne_defaultemission << 16)
|
|
| (ne_defaultuseshininess << 15);
|
|
}
|
|
|
|
//------------------------------------------------------------------------------
|
|
|
|
static u16 *drawingtexture_adress = NULL;
|
|
static int drawingtexture_x, drawingtexture_y;
|
|
static int drawingtexture_type;
|
|
static int drawingtexture_realx;
|
|
static u32 ne_vram_saved;
|
|
|
|
void *NE_TextureDrawingStart(NE_Material *tex)
|
|
{
|
|
NE_AssertPointer(tex, "NULL pointer");
|
|
NE_Assert(tex->texindex != NE_NO_TEXTURE,
|
|
"No texture asigned to material");
|
|
|
|
NE_Assert(drawingtexture_adress == NULL,
|
|
"Another texture is already active");
|
|
|
|
drawingtexture_x = NE_TextureGetSizeX(tex);
|
|
drawingtexture_realx = NE_TextureGetRealSizeX(tex);
|
|
drawingtexture_y = NE_TextureGetSizeY(tex);
|
|
drawingtexture_adress = (u16 *) ((uintptr_t)VRAM_A
|
|
+ ((NE_Texture[tex->texindex].param & 0xFFFF) << 3));
|
|
drawingtexture_type = ((NE_Texture[tex->texindex].param >> 26) & 0x7);
|
|
|
|
ne_vram_saved = vramSetPrimaryBanks(VRAM_A_LCD, VRAM_B_LCD, VRAM_C_LCD,
|
|
VRAM_D_LCD);
|
|
|
|
return drawingtexture_adress;
|
|
}
|
|
|
|
void NE_TexturePutPixelRGBA(u32 x, u32 y, u16 color)
|
|
{
|
|
NE_AssertPointer(drawingtexture_adress,
|
|
"No texture active for drawing");
|
|
NE_Assert(drawingtexture_type == GL_RGBA,
|
|
"Ative texture isn't GL_RGBA");
|
|
|
|
if (x >= drawingtexture_x || y >= drawingtexture_y)
|
|
return;
|
|
|
|
drawingtexture_adress[x + (y * drawingtexture_realx)] = color;
|
|
}
|
|
|
|
void NE_TexturePutPixelRGB256(u32 x, u32 y, u8 palettecolor)
|
|
{
|
|
NE_AssertPointer(drawingtexture_adress,
|
|
"No texture active for drawing.");
|
|
NE_Assert(drawingtexture_type == GL_RGB256,
|
|
"Active texture isn't GL_RGB256");
|
|
|
|
if (x >= drawingtexture_x || y >= drawingtexture_y)
|
|
return;
|
|
|
|
int position = (x + (y * drawingtexture_realx)) >> 1;
|
|
int desp = (x & 1) << 3;
|
|
|
|
drawingtexture_adress[position] &= 0xFF00 >> desp;
|
|
drawingtexture_adress[position] |= ((u16) palettecolor) << desp;
|
|
}
|
|
|
|
void NE_TextureDrawingEnd(void)
|
|
{
|
|
NE_Assert(drawingtexture_adress != NULL, "No active texture");
|
|
|
|
vramRestorePrimaryBanks(ne_vram_saved);
|
|
|
|
drawingtexture_adress = NULL;
|
|
}
|