mirror of
https://github.com/AntonioND/nitro-engine.git
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131 lines
2.9 KiB
C
131 lines
2.9 KiB
C
// SPDX-License-Identifier: CC0-1.0
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//
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// SPDX-FileContributor: Antonio Niño Díaz, 2008-2024
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//
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// This file is part of Nitro Engine
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#include <stdbool.h>
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#include <stdio.h>
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#include <filesystem.h>
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#include <NEMain.h>
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typedef struct {
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NE_Camera *Camera;
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NE_Model *Model;
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} SceneData;
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void Draw3DScene(void *arg)
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{
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SceneData *Scene = arg;
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NE_CameraUse(Scene->Camera);
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NE_PolyFormat(31, 0, NE_LIGHT_0, NE_CULL_NONE, 0);
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NE_ModelDraw(Scene->Model);
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}
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void WaitLoop(void)
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{
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while (1)
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{
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swiWaitForVBlank();
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scanKeys();
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if (keysHeld() & KEY_START)
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return;
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}
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}
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int main(int argc, char *argv[])
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{
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SceneData Scene = { 0 };
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irqEnable(IRQ_HBLANK);
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irqSet(IRQ_VBLANK, NE_VBLFunc);
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irqSet(IRQ_HBLANK, NE_HBLFunc);
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NE_Init3D();
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// libnds uses VRAM_C for the text console, reserve A and B only
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NE_TextureSystemReset(0, 0, NE_VRAM_AB);
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// Init console in non-3D screen
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consoleDemoInit();
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if (!nitroFSInit(NULL))
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{
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printf("nitroFSInit failed.\nPress START to exit");
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WaitLoop();
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return 0;
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}
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// Allocate space for objects...
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Scene.Model = NE_ModelCreate(NE_Animated);
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Scene.Camera = NE_CameraCreate();
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NE_Material *Material = NE_MaterialCreate();
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NE_Animation *Animation = NE_AnimationCreate();
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// Setup camera
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NE_CameraSet(Scene.Camera,
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6, 3, -4,
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0, 3, 0,
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0, 1, 0);
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if (NE_ModelLoadDSMFAT(Scene.Model, "robot.dsm") == 0)
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{
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printf("Couldn't load model...");
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WaitLoop();
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return 0;
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}
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if (NE_AnimationLoadFAT(Animation, "robot_wave.dsa") == 0)
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{
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printf("Couldn't load animation...");
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WaitLoop();
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return 0;
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}
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if (NE_MaterialTexLoadFAT(Material, NE_A1RGB5, 256, 256, NE_TEXGEN_TEXCOORD,
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"texture.img.bin") == 0)
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{
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printf("Couldn't load texture...");
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WaitLoop();
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return 0;
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}
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// Assign material to the model
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NE_ModelSetMaterial(Scene.Model, Material);
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NE_ModelSetAnimation(Scene.Model, Animation);
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NE_ModelAnimStart(Scene.Model, NE_ANIM_LOOP, floattof32(0.1));
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NE_LightSet(0, NE_White, 0, -1, -1);
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NE_ClearColorSet(NE_Black, 31, 63);
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printf("\x1b[0;0HPad: Rotate\nSTART: Exit");
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while (1)
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{
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NE_WaitForVBL(NE_UPDATE_ANIMATIONS);
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scanKeys();
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uint32_t keys = keysHeld();
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if (keys & KEY_START)
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break;
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if (keys & KEY_RIGHT)
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NE_ModelRotate(Scene.Model, 0, 2, 0);
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if (keys & KEY_LEFT)
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NE_ModelRotate(Scene.Model, 0, -2, 0);
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if (keys & KEY_UP)
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NE_ModelRotate(Scene.Model, 0, 0, 2);
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if (keys & KEY_DOWN)
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NE_ModelRotate(Scene.Model, 0, 0, -2);
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NE_ProcessArg(Draw3DScene, &Scene);
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}
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return 0;
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}
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