mirror of
https://github.com/AntonioND/nitro-engine.git
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115 lines
2.6 KiB
C
115 lines
2.6 KiB
C
// SPDX-License-Identifier: CC0-1.0
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//
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// SPDX-FileContributor: Antonio Niño Díaz, 2008-2024
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//
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// This file is part of Nitro Engine
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#include <NEMain.h>
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#include "teapot_bin.h"
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typedef struct {
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NE_Camera *Camera;
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NE_Model *Model;
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} SceneData;
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void Draw3DScene(void *arg)
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{
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SceneData *Scene = arg;
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// Set rear plane color
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NE_ClearColorSet(NE_Red, 31, 63);
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NE_CameraUse(Scene->Camera);
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NE_ModelDraw(Scene->Model);
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}
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void Draw3DScene2(void *arg)
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{
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SceneData *Scene = arg;
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// Set rear plane color
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NE_ClearColorSet(NE_Green, 31, 63);
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NE_CameraUse(Scene->Camera);
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NE_ModelDraw(Scene->Model);
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}
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int main(int argc, char *argv[])
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{
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SceneData Scene = { 0 };
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// This is needed for special screen effects
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irqEnable(IRQ_HBLANK);
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irqSet(IRQ_VBLANK, NE_VBLFunc);
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irqSet(IRQ_HBLANK, NE_HBLFunc);
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// Init dual 3D mode and console
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NE_InitDual3D();
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NE_InitConsole();
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// Allocate objects...
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Scene.Model = NE_ModelCreate(NE_Static);
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Scene.Camera = NE_CameraCreate();
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// Setup camera
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NE_CameraSet(Scene.Camera,
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0, 0, -3,
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0, 0, 0,
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0, 1, 0);
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// Load model
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NE_ModelLoadStaticMesh(Scene.Model, teapot_bin);
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// Set light color and direction
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NE_LightSet(0, NE_White, -0.5, -0.5, -0.5);
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// Other test configurations
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//NE_SpecialEffectNoiseConfig(31);
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//NE_SpecialEffectSineConfig(3, 8);
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while (1)
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{
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NE_WaitForVBL(0);
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// Refresh keys
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scanKeys();
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uint32_t keys = keysHeld();
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uint32_t kdown = keysDown();
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printf("\x1b[0;0H"
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"Pad: Rotate.\nA: Sine effect.\nB: Noise effect.\n"
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"X: Deactivate effects.\nL/R: Pause/Unpause.");
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// Rotate model
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if (keys & KEY_UP)
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NE_ModelRotate(Scene.Model, 0, 0, 2);
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if (keys & KEY_DOWN)
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NE_ModelRotate(Scene.Model, 0, 0, -2);
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if (keys & KEY_RIGHT)
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NE_ModelRotate(Scene.Model, 0, 2, 0);
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if (keys & KEY_LEFT)
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NE_ModelRotate(Scene.Model, 0, -2, 0);
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// Activate effects
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if (kdown & KEY_B)
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NE_SpecialEffectSet(NE_NOISE);
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if (kdown & KEY_A)
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NE_SpecialEffectSet(NE_SINE);
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// Deactivate effects
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if (kdown & KEY_X)
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NE_SpecialEffectSet(0);
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// Pause effects
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if (kdown & KEY_L)
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NE_SpecialEffectPause(true);
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if (kdown & KEY_R)
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NE_SpecialEffectPause(false);
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// Draw 3D scenes
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NE_ProcessDualArg(Draw3DScene, Draw3DScene2, &Scene, &Scene);
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}
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return 0;
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}
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