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https://github.com/AntonioND/nitro-engine.git
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example: Use new names of functions
The previous ones have just been deprecated.
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@ -52,19 +52,19 @@ int main(void)
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NE_TEXGEN_TEXCOORD | NE_TEXTURE_COLOR0_TRANSPARENT,
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(void *)button_tex_bin);
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NE_PaletteLoad(ButtonPal, (void *)button_pal_bin, 256, NE_PAL256);
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NE_MaterialTexSetPal(ButtonImg, ButtonPal);
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NE_MaterialSetPalette(ButtonImg, ButtonPal);
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NE_MaterialTexLoad(EmptyImg, NE_PAL256, 64, 64,
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NE_TEXGEN_TEXCOORD | NE_TEXTURE_COLOR0_TRANSPARENT,
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(void *)empty_tex_bin);
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NE_PaletteLoad(EmptyPal, (void *)empty_pal_bin, 256, NE_PAL256);
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NE_MaterialTexSetPal(EmptyImg, EmptyPal);
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NE_MaterialSetPalette(EmptyImg, EmptyPal);
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NE_MaterialTexLoad(TrueImg, NE_PAL256, 64, 64,
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NE_TEXGEN_TEXCOORD | NE_TEXTURE_COLOR0_TRANSPARENT,
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(void *)true_tex_bin);
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NE_PaletteLoad(TruePal, (void *)true_pal_bin, 256, NE_PAL256);
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NE_MaterialTexSetPal(TrueImg, TruePal);
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NE_MaterialSetPalette(TrueImg, TruePal);
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// Create one button
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@ -34,7 +34,7 @@ int main(void)
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NE_MaterialTexLoad(Material, NE_PAL16, 128, 128, NE_TEXGEN_TEXCOORD,
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(void *)icon_tex_bin);
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NE_PaletteLoad(Palette, (void *)icon_pal_bin, 32, NE_PAL16);
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NE_MaterialTexSetPal(Material, Palette);
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NE_MaterialSetPalette(Material, Palette);
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NE_ClearColorSet(NE_Gray, 31, 63);
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@ -72,8 +72,8 @@ int main(void)
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NE_PaletteLoadFAT(PaletteBlue, "spiral_blue_pal32_pal.bin", NE_A3PAL32);
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NE_PaletteLoadFAT(PaletteRed, "spiral_red_pal32_pal.bin", NE_A3PAL32);
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NE_MaterialTexSetPal(MaterialBlue, PaletteBlue);
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NE_MaterialTexSetPal(MaterialRed, PaletteRed);
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NE_MaterialSetPalette(MaterialBlue, PaletteBlue);
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NE_MaterialSetPalette(MaterialRed, PaletteRed);
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// Assign material to model
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NE_ModelSetMaterial(Model, MaterialBlue);
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@ -59,7 +59,7 @@ int main(void)
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100, 256, // Width, height (in pixels)
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NE_TEXGEN_TEXCOORD, (u8 *)a3pal32_tex_bin);
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NE_PaletteLoad(Palette, (u16 *)a3pal32_pal_bin, 32, NE_A3PAL32);
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NE_MaterialTexSetPal(Material, Palette);
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NE_MaterialSetPalette(Material, Palette);
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// Allocate objects for another material
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Material2 = NE_MaterialCreate();
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@ -68,7 +68,7 @@ int main(void)
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NE_MaterialTexLoad(Material2, NE_PAL4, 100, 100, NE_TEXGEN_TEXCOORD,
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(u8 *)pal4_tex_bin);
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NE_PaletteLoad(Palette2, (u16 *)pal4_pal_bin, 4, NE_PAL4);
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NE_MaterialTexSetPal(Material2, Palette2);
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NE_MaterialSetPalette(Material2, Palette2);
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while (1)
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{
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@ -60,8 +60,8 @@ int main(void)
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NE_PaletteLoad(Palette1, (u16 *)a3pal32_pal_bin, 32, NE_A3PAL32);
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NE_PaletteLoad(Palette2, (u16 *)a5pal8_pal_bin, 32, NE_A5PAL8);
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NE_MaterialTexSetPal(Material1, Palette1);
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NE_MaterialTexSetPal(Material2, Palette2);
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NE_MaterialSetPalette(Material1, Palette1);
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NE_MaterialSetPalette(Material2, Palette2);
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while (1)
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{
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@ -39,7 +39,7 @@ int main(void)
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NE_MaterialTexLoad(Material, NE_PAL256, 256, 256, NE_TEXGEN_TEXCOORD,
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(void *)pal256_tex_bin);
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NE_PaletteLoad(Palette, (void *)pal256_pal_bin, 32, NE_PAL256);
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NE_MaterialTexSetPal(Material, Palette);
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NE_MaterialSetPalette(Material, Palette);
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// Modify color 254 of the palette so that we can use it to draw with a
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// known color
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