mirror of
https://github.com/AntonioND/nitro-engine.git
synced 2025-06-18 16:45:33 -04:00
Update Makefiles to the ones used by devkitARM now
Fetched from:
6afa09b205
Reported by lifehackerhansol:
https://github.com/DS-Homebrew/TWiLightMenu/issues/1753
This commit is contained in:
parent
38f419d94d
commit
e98698febf
67
Makefile
67
Makefile
@ -1,6 +1,6 @@
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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@ -8,23 +8,22 @@ endif
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include $(DEVKITARM)/ds_rules
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# DATA is a list of directories containing data files
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# INCLUDES is a list of directories containing header files
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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TARGET := NE
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#$(shell basename $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# options for code generation
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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ARCH := -mthumb -mthumb-interwork
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CFLAGS := -g -Wall -O2\
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@ -38,25 +37,23 @@ CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
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ASFLAGS := -g $(ARCH) -march=armv5te -mtune=arm946e-s
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LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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LIBS :=
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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LIBDIRS := $(LIBNDS)
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#-------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add
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# additional rules for different file extensions
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/lib/lib$(TARGET).a
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@ -70,19 +67,19 @@ CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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else
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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endif
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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@ -93,40 +90,40 @@ export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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.PHONY: $(BUILD) clean all
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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all: $(BUILD)
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lib:
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@[ -d $@ ] || mkdir -p $@
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$(BUILD): lib
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@[ -d $@ ] || mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) lib
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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else
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DEPENDS := $(OFILES:.o=.d)
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# main targets
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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$(OUTPUT) : $(OFILES)
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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%.bin.o : %.bin
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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@echo $(notdir $<)
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@$(bin2o)
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-include $(DEPENDS)
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------------
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endif
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------------
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|
@ -1,6 +1,6 @@
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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.SUFFIXES:
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(DEVKITARM)),)
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$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
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@ -8,119 +8,213 @@ endif
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include $(DEVKITARM)/ds_rules
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
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#-------------------------------------------------------------------------------
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TARGET := $(shell basename $(CURDIR))
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BUILD := build
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SOURCES := source
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DATA := data
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INCLUDES := include
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# DATA is a list of directories containing binary files embedded using bin2o
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# GRAPHICS is a list of directories containing image files to be converted with grit
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# AUDIO is a list of directories containing audio to be converted by maxmod
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# ICON is the image used to create the game icon, leave blank to use default rule
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# NITRO is a directory that will be accessible via NitroFS
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#---------------------------------------------------------------------------------
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TARGET := $(shell basename $(CURDIR))
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BUILD := build
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SOURCES := source
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INCLUDES := include
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DATA := data
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GRAPHICS :=
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AUDIO :=
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ICON :=
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#-------------------------------------------------------------------------------
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# specify a directory which contains the nitro filesystem
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# this is relative to the Makefile
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NITRO :=
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# These set the information text in the nds file
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GAME_TITLE := Nitro Engine example
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GAME_SUBTITLE1 := built with devkitARM
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GAME_SUBTITLE2 := http://devitpro.org
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#---------------------------------------------------------------------------------
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# options for code generation
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#-------------------------------------------------------------------------------
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ARCH := -mthumb -mthumb-interwork
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#---------------------------------------------------------------------------------
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ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
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CFLAGS := -g -Wall -O2\
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-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
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-ffast-math \
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$(ARCH)
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CFLAGS := -g -Wall -O3\
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$(ARCH) $(INCLUDE) -DARM9
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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CFLAGS += $(INCLUDE) -DARM9
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CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
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ASFLAGS := -g $(ARCH)
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LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project (order is important)
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#-------------------------------------------------------------------------------
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LIBS := -lNE -lfat -lnds9
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#---------------------------------------------------------------------------------
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LIBS := -lNE -lfat -lnds9
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#-------------------------------------------------------------------------------
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# automatigically add libraries for NitroFS
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ifneq ($(strip $(NITRO)),)
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LIBS := -lfilesystem -lfat $(LIBS)
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endif
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# automagically add maxmod library
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ifneq ($(strip $(AUDIO)),)
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LIBS := -lmm9 $(LIBS)
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endif
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# include and lib
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#-------------------------------------------------------------------------------
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LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
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#---------------------------------------------------------------------------------
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LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# no real need to edit anything past this point unless you need to add additional
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# rules for different file extensions
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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ifneq ($(BUILD),$(notdir $(CURDIR)))
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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export OUTPUT := $(CURDIR)/$(TARGET)
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export OUTPUT := $(CURDIR)/$(TARGET)
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export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))
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export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
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$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
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$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
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$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
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export DEPSDIR := $(CURDIR)/$(BUILD)
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export DEPSDIR := $(CURDIR)/$(BUILD)
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
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CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
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SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
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PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
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BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
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#-------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#-------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#-------------------------------------------------------------------------------
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export LD := $(CC)
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#-------------------------------------------------------------------------------
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else
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#-------------------------------------------------------------------------------
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export LD := $(CXX)
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#-------------------------------------------------------------------------------
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# prepare NitroFS directory
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ifneq ($(strip $(NITRO)),)
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export NITRO_FILES := $(CURDIR)/$(NITRO)
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endif
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#-------------------------------------------------------------------------------
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export OFILES := $(addsuffix .o,$(BINFILES)) \
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$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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# get audio list for maxmod
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ifneq ($(strip $(AUDIO)),)
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export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
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export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
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-I$(CURDIR)/$(BUILD)
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# place the soundbank file in NitroFS if using it
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ifneq ($(strip $(NITRO)),)
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export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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# otherwise, needs to be loaded from memory
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else
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export SOUNDBANK := soundbank.bin
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BINFILES += $(SOUNDBANK)
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endif
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endif
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#---------------------------------------------------------------------------------
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# use CXX for linking C++ projects, CC for standard C
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#---------------------------------------------------------------------------------
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ifeq ($(strip $(CPPFILES)),)
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#---------------------------------------------------------------------------------
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export LD := $(CC)
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#---------------------------------------------------------------------------------
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else
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#---------------------------------------------------------------------------------
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export LD := $(CXX)
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#---------------------------------------------------------------------------------
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endif
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#---------------------------------------------------------------------------------
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export OFILES_BIN := $(addsuffix .o,$(BINFILES))
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export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
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export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
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export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
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export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
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$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
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-I$(CURDIR)/$(BUILD)
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export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
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ifeq ($(strip $(ICON)),)
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icons := $(wildcard *.bmp)
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ifneq (,$(findstring $(TARGET).bmp,$(icons)))
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export GAME_ICON := $(CURDIR)/$(TARGET).bmp
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else
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ifneq (,$(findstring icon.bmp,$(icons)))
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export GAME_ICON := $(CURDIR)/icon.bmp
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endif
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endif
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else
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ifeq ($(suffix $(ICON)), .grf)
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export GAME_ICON := $(CURDIR)/$(ICON)
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else
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export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
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endif
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endif
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.PHONY: $(BUILD) clean
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
|
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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@mkdir -p $@
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@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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clean:
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@echo clean ...
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@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
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@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
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#-------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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else
|
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|
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#-------------------------------------------------------------------------------
|
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#---------------------------------------------------------------------------------
|
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# main targets
|
||||
#-------------------------------------------------------------------------------
|
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$(OUTPUT).nds : $(OUTPUT).arm9
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$(OUTPUT).arm9 : $(OUTPUT).elf
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$(OUTPUT).elf : $(OFILES)
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#---------------------------------------------------------------------------------
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$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
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$(OUTPUT).elf: $(OFILES)
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|
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#-------------------------------------------------------------------------------
|
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%.bin.o : %.bin
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#-------------------------------------------------------------------------------
|
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# source files depend on generated headers
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$(OFILES_SOURCES) : $(HFILES)
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# need to build soundbank first
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$(OFILES): $(SOUNDBANK)
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#---------------------------------------------------------------------------------
|
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# rule to build solution from music files
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#---------------------------------------------------------------------------------
|
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$(SOUNDBANK) : $(MODFILES)
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#---------------------------------------------------------------------------------
|
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mmutil $^ -d -o$@ -hsoundbank.h
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|
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#---------------------------------------------------------------------------------
|
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%.bin.o %_bin.h : %.bin
|
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#---------------------------------------------------------------------------------
|
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@echo $(notdir $<)
|
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$(bin2o)
|
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@$(bin2o)
|
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|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
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|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
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#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,2 +0,0 @@
|
||||
make
|
||||
pause
|
@ -1,2 +0,0 @@
|
||||
make clean
|
||||
pause
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
@ -1,6 +1,6 @@
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
.SUFFIXES:
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
ifeq ($(strip $(DEVKITARM)),)
|
||||
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
|
||||
@ -8,119 +8,213 @@ endif
|
||||
|
||||
include $(DEVKITARM)/ds_rules
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# TARGET is the name of the output
|
||||
# BUILD is the directory where object files & intermediate files will be placed
|
||||
# SOURCES is a list of directories containing source code
|
||||
# INCLUDES is a list of directories containing extra header files
|
||||
# MAXMOD_SOUNDBANK contains a directory of music and sound effect files
|
||||
#-------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
DATA := data
|
||||
INCLUDES := include
|
||||
# DATA is a list of directories containing binary files embedded using bin2o
|
||||
# GRAPHICS is a list of directories containing image files to be converted with grit
|
||||
# AUDIO is a list of directories containing audio to be converted by maxmod
|
||||
# ICON is the image used to create the game icon, leave blank to use default rule
|
||||
# NITRO is a directory that will be accessible via NitroFS
|
||||
#---------------------------------------------------------------------------------
|
||||
TARGET := $(shell basename $(CURDIR))
|
||||
BUILD := build
|
||||
SOURCES := source
|
||||
INCLUDES := include
|
||||
DATA := data
|
||||
GRAPHICS :=
|
||||
AUDIO :=
|
||||
ICON :=
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# specify a directory which contains the nitro filesystem
|
||||
# this is relative to the Makefile
|
||||
NITRO :=
|
||||
|
||||
# These set the information text in the nds file
|
||||
GAME_TITLE := Nitro Engine example
|
||||
GAME_SUBTITLE1 := built with devkitARM
|
||||
GAME_SUBTITLE2 := http://devitpro.org
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# options for code generation
|
||||
#-------------------------------------------------------------------------------
|
||||
ARCH := -mthumb -mthumb-interwork
|
||||
#---------------------------------------------------------------------------------
|
||||
ARCH := -marm -mthumb-interwork -march=armv5te -mtune=arm946e-s
|
||||
|
||||
CFLAGS := -g -Wall -O2\
|
||||
-march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
|
||||
-ffast-math \
|
||||
$(ARCH)
|
||||
CFLAGS := -g -Wall -O3\
|
||||
$(ARCH) $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
CFLAGS += $(INCLUDE) -DARM9
|
||||
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions
|
||||
|
||||
ASFLAGS := -g $(ARCH)
|
||||
LDFLAGS = -specs=ds_arm9.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# any extra libraries we wish to link with the project (order is important)
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBS := -lNE -lfat -lnds9
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# automatigically add libraries for NitroFS
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
LIBS := -lfilesystem -lfat $(LIBS)
|
||||
endif
|
||||
# automagically add maxmod library
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
LIBS := -lmm9 $(LIBS)
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# list of directories containing libraries, this must be the top level containing
|
||||
# include and lib
|
||||
#-------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(DEVKITPRO)/nitro-engine
|
||||
#---------------------------------------------------------------------------------
|
||||
LIBDIRS := $(LIBNDS) $(PORTLIBS) $(DEVKITPRO)/nitro-engine
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# no real need to edit anything past this point unless you need to add additional
|
||||
# rules for different file extensions
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
ifneq ($(BUILD),$(notdir $(CURDIR)))
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
export OUTPUT := $(CURDIR)/$(TARGET)
|
||||
|
||||
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
|
||||
export VPATH := $(CURDIR)/$(subst /,,$(dir $(ICON)))\
|
||||
$(foreach dir,$(SOURCES),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(DATA),$(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir))
|
||||
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
export DEPSDIR := $(CURDIR)/$(BUILD)
|
||||
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
|
||||
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
|
||||
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
|
||||
PNGFILES := $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
|
||||
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#-------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#-------------------------------------------------------------------------------
|
||||
else
|
||||
#-------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#-------------------------------------------------------------------------------
|
||||
# prepare NitroFS directory
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export NITRO_FILES := $(CURDIR)/$(NITRO)
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
|
||||
export OFILES := $(addsuffix .o,$(BINFILES)) \
|
||||
$(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
# get audio list for maxmod
|
||||
ifneq ($(strip $(AUDIO)),)
|
||||
export MODFILES := $(foreach dir,$(notdir $(wildcard $(AUDIO)/*.*)),$(CURDIR)/$(AUDIO)/$(dir))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
# place the soundbank file in NitroFS if using it
|
||||
ifneq ($(strip $(NITRO)),)
|
||||
export SOUNDBANK := $(NITRO_FILES)/soundbank.bin
|
||||
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
# otherwise, needs to be loaded from memory
|
||||
else
|
||||
export SOUNDBANK := soundbank.bin
|
||||
BINFILES += $(SOUNDBANK)
|
||||
endif
|
||||
endif
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# use CXX for linking C++ projects, CC for standard C
|
||||
#---------------------------------------------------------------------------------
|
||||
ifeq ($(strip $(CPPFILES)),)
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CC)
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
#---------------------------------------------------------------------------------
|
||||
export LD := $(CXX)
|
||||
#---------------------------------------------------------------------------------
|
||||
endif
|
||||
#---------------------------------------------------------------------------------
|
||||
|
||||
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
|
||||
|
||||
export OFILES_SOURCES := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
|
||||
|
||||
export OFILES := $(PNGFILES:.png=.o) $(OFILES_BIN) $(OFILES_SOURCES)
|
||||
|
||||
export HFILES := $(PNGFILES:.png=.h) $(addsuffix .h,$(subst .,_,$(BINFILES)))
|
||||
|
||||
export INCLUDE := $(foreach dir,$(INCLUDES),-iquote $(CURDIR)/$(dir))\
|
||||
$(foreach dir,$(LIBDIRS),-I$(dir)/include)\
|
||||
-I$(CURDIR)/$(BUILD)
|
||||
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
|
||||
|
||||
ifeq ($(strip $(ICON)),)
|
||||
icons := $(wildcard *.bmp)
|
||||
|
||||
ifneq (,$(findstring $(TARGET).bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/$(TARGET).bmp
|
||||
else
|
||||
ifneq (,$(findstring icon.bmp,$(icons)))
|
||||
export GAME_ICON := $(CURDIR)/icon.bmp
|
||||
endif
|
||||
endif
|
||||
else
|
||||
ifeq ($(suffix $(ICON)), .grf)
|
||||
export GAME_ICON := $(CURDIR)/$(ICON)
|
||||
else
|
||||
export GAME_ICON := $(CURDIR)/$(BUILD)/$(notdir $(basename $(ICON))).grf
|
||||
endif
|
||||
endif
|
||||
|
||||
.PHONY: $(BUILD) clean
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
$(BUILD):
|
||||
@[ -d $@ ] || mkdir -p $@
|
||||
@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
@mkdir -p $@
|
||||
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
clean:
|
||||
@echo clean ...
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9
|
||||
@rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(SOUNDBANK)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
else
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------
|
||||
# main targets
|
||||
#-------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds : $(OUTPUT).arm9
|
||||
$(OUTPUT).arm9 : $(OUTPUT).elf
|
||||
$(OUTPUT).elf : $(OFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
$(OUTPUT).nds: $(OUTPUT).elf $(GAME_ICON)
|
||||
$(OUTPUT).elf: $(OFILES)
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
%.bin.o : %.bin
|
||||
#-------------------------------------------------------------------------------
|
||||
# source files depend on generated headers
|
||||
$(OFILES_SOURCES) : $(HFILES)
|
||||
|
||||
# need to build soundbank first
|
||||
$(OFILES): $(SOUNDBANK)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# rule to build solution from music files
|
||||
#---------------------------------------------------------------------------------
|
||||
$(SOUNDBANK) : $(MODFILES)
|
||||
#---------------------------------------------------------------------------------
|
||||
mmutil $^ -d -o$@ -hsoundbank.h
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
%.bin.o %_bin.h : %.bin
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo $(notdir $<)
|
||||
$(bin2o)
|
||||
@$(bin2o)
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# This rule creates assembly source files using grit
|
||||
# grit takes an image file and a .grit describing how the file is to be processed
|
||||
# add additional rules like this for each image extension
|
||||
# you use in the graphics folders
|
||||
#---------------------------------------------------------------------------------
|
||||
%.s %.h: %.png %.grit
|
||||
#---------------------------------------------------------------------------------
|
||||
grit $< -fts -o$*
|
||||
|
||||
#---------------------------------------------------------------------------------
|
||||
# Convert non-GRF game icon to GRF if needed
|
||||
#---------------------------------------------------------------------------------
|
||||
$(GAME_ICON): $(notdir $(ICON))
|
||||
#---------------------------------------------------------------------------------
|
||||
@echo convert $(notdir $<)
|
||||
@grit $< -g -gt -gB4 -gT FF00FF -m! -p -pe 16 -fh! -ftr
|
||||
|
||||
-include $(DEPSDIR)/*.d
|
||||
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
endif
|
||||
#-------------------------------------------------------------------------------
|
||||
#---------------------------------------------------------------------------------------
|
||||
|
Loading…
Reference in New Issue
Block a user