mirror of
https://github.com/AntonioND/nitro-engine.git
synced 2025-06-19 00:55:38 -04:00
library: Fix documentation of some definitions
This commit is contained in:
parent
1b4d3270dc
commit
d45d217c5f
@ -2077,7 +2077,7 @@ EXPAND_AS_DEFINED =
|
|||||||
# The default value is: YES.
|
# The default value is: YES.
|
||||||
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
|
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
|
||||||
|
|
||||||
SKIP_FUNCTION_MACROS = YES
|
SKIP_FUNCTION_MACROS = NO
|
||||||
|
|
||||||
#---------------------------------------------------------------------------
|
#---------------------------------------------------------------------------
|
||||||
# Configuration options related to external references
|
# Configuration options related to external references
|
||||||
|
@ -21,7 +21,7 @@
|
|||||||
///
|
///
|
||||||
/// @{
|
/// @{
|
||||||
|
|
||||||
#define NE_DEFAULT_SPRITES 128 /// Default max number of sprites.
|
#define NE_DEFAULT_SPRITES 128 ///< Default max number of sprites.
|
||||||
|
|
||||||
/// Holds information of a 2D sprite.
|
/// Holds information of a 2D sprite.
|
||||||
typedef struct {
|
typedef struct {
|
||||||
|
@ -16,7 +16,7 @@
|
|||||||
///
|
///
|
||||||
/// @{
|
/// @{
|
||||||
|
|
||||||
#define NE_DEFAULT_ANIMATIONS 32 /// Default max number of model animations.
|
#define NE_DEFAULT_ANIMATIONS 32 ///< Default max number of model animations.
|
||||||
|
|
||||||
/// Holds information of an animation.
|
/// Holds information of an animation.
|
||||||
typedef struct {
|
typedef struct {
|
||||||
|
@ -31,7 +31,7 @@ typedef struct {
|
|||||||
bool matrix_is_updated; ///< Set to false when the matrix isn't up-to-date
|
bool matrix_is_updated; ///< Set to false when the matrix isn't up-to-date
|
||||||
} NE_Camera;
|
} NE_Camera;
|
||||||
|
|
||||||
#define NE_DEFAULT_CAMERAS 16 /// Default max number of cameras.
|
#define NE_DEFAULT_CAMERAS 16 ///< Default max number of cameras.
|
||||||
|
|
||||||
/// Creates a new camera object.
|
/// Creates a new camera object.
|
||||||
///
|
///
|
||||||
|
@ -18,12 +18,12 @@
|
|||||||
///
|
///
|
||||||
/// @{
|
/// @{
|
||||||
|
|
||||||
#define NE_GUI_DEFAULT_OBJECTS 64 /// Default max number of GUI elements
|
#define NE_GUI_DEFAULT_OBJECTS 64 ///< Default max number of GUI elements
|
||||||
|
|
||||||
#define NE_GUI_POLY_ID 62 /// Polygon ID to use for most GUI elements.
|
#define NE_GUI_POLY_ID 62 ///< Polygon ID to use for most GUI elements.
|
||||||
#define NE_GUI_POLY_ID_ALT 61 /// Alternative poly ID to use for the GUI.
|
#define NE_GUI_POLY_ID_ALT 61 ///< Alternative poly ID to use for the GUI.
|
||||||
|
|
||||||
#define NE_GUI_MIN_PRIORITY 100 /// Minimum 2D priority of GUI elements.
|
#define NE_GUI_MIN_PRIORITY 100 ///< Minimum 2D priority of GUI elements.
|
||||||
|
|
||||||
/// GUI element types.
|
/// GUI element types.
|
||||||
typedef enum {
|
typedef enum {
|
||||||
|
@ -16,9 +16,9 @@
|
|||||||
///
|
///
|
||||||
/// @{
|
/// @{
|
||||||
|
|
||||||
#define NE_NO_TEXTURE -1 /// Value that represents a lack of textures
|
#define NE_NO_TEXTURE -1 ///< Value that represents a lack of textures
|
||||||
|
|
||||||
#define NE_DEFAULT_MODELS 512 /// Default max number of models
|
#define NE_DEFAULT_MODELS 512 ///< Default max number of models
|
||||||
|
|
||||||
/// Possible animation types.
|
/// Possible animation types.
|
||||||
typedef enum {
|
typedef enum {
|
||||||
|
@ -18,7 +18,7 @@
|
|||||||
///
|
///
|
||||||
/// @{
|
/// @{
|
||||||
|
|
||||||
#define NE_DEFAULT_PALETTES 64 /// Default max number of palettes
|
#define NE_DEFAULT_PALETTES 64 ///< Default max number of palettes
|
||||||
|
|
||||||
/// Holds information of a palette.
|
/// Holds information of a palette.
|
||||||
typedef struct {
|
typedef struct {
|
||||||
|
@ -19,7 +19,7 @@
|
|||||||
///
|
///
|
||||||
/// @{
|
/// @{
|
||||||
|
|
||||||
#define NE_DEFAULT_PHYSICS 64 /// Default max number of physic objects
|
#define NE_DEFAULT_PHYSICS 64 ///< Default max number of physic objects
|
||||||
|
|
||||||
/// Minimun speed that an object needs to have to rebound after a collision.
|
/// Minimun speed that an object needs to have to rebound after a collision.
|
||||||
///
|
///
|
||||||
|
Loading…
Reference in New Issue
Block a user