library: Fix documentation of some definitions

This commit is contained in:
Antonio Niño Díaz 2022-10-16 02:45:46 +01:00
parent 1b4d3270dc
commit d45d217c5f
8 changed files with 12 additions and 12 deletions

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@ -2077,7 +2077,7 @@ EXPAND_AS_DEFINED =
# The default value is: YES.
# This tag requires that the tag ENABLE_PREPROCESSING is set to YES.
SKIP_FUNCTION_MACROS = YES
SKIP_FUNCTION_MACROS = NO
#---------------------------------------------------------------------------
# Configuration options related to external references

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@ -21,7 +21,7 @@
///
/// @{
#define NE_DEFAULT_SPRITES 128 /// Default max number of sprites.
#define NE_DEFAULT_SPRITES 128 ///< Default max number of sprites.
/// Holds information of a 2D sprite.
typedef struct {

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@ -16,7 +16,7 @@
///
/// @{
#define NE_DEFAULT_ANIMATIONS 32 /// Default max number of model animations.
#define NE_DEFAULT_ANIMATIONS 32 ///< Default max number of model animations.
/// Holds information of an animation.
typedef struct {

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@ -31,7 +31,7 @@ typedef struct {
bool matrix_is_updated; ///< Set to false when the matrix isn't up-to-date
} NE_Camera;
#define NE_DEFAULT_CAMERAS 16 /// Default max number of cameras.
#define NE_DEFAULT_CAMERAS 16 ///< Default max number of cameras.
/// Creates a new camera object.
///

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@ -18,12 +18,12 @@
///
/// @{
#define NE_GUI_DEFAULT_OBJECTS 64 /// Default max number of GUI elements
#define NE_GUI_DEFAULT_OBJECTS 64 ///< Default max number of GUI elements
#define NE_GUI_POLY_ID 62 /// Polygon ID to use for most GUI elements.
#define NE_GUI_POLY_ID_ALT 61 /// Alternative poly ID to use for the GUI.
#define NE_GUI_POLY_ID 62 ///< Polygon ID to use for most GUI elements.
#define NE_GUI_POLY_ID_ALT 61 ///< Alternative poly ID to use for the GUI.
#define NE_GUI_MIN_PRIORITY 100 /// Minimum 2D priority of GUI elements.
#define NE_GUI_MIN_PRIORITY 100 ///< Minimum 2D priority of GUI elements.
/// GUI element types.
typedef enum {

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@ -16,9 +16,9 @@
///
/// @{
#define NE_NO_TEXTURE -1 /// Value that represents a lack of textures
#define NE_NO_TEXTURE -1 ///< Value that represents a lack of textures
#define NE_DEFAULT_MODELS 512 /// Default max number of models
#define NE_DEFAULT_MODELS 512 ///< Default max number of models
/// Possible animation types.
typedef enum {

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@ -18,7 +18,7 @@
///
/// @{
#define NE_DEFAULT_PALETTES 64 /// Default max number of palettes
#define NE_DEFAULT_PALETTES 64 ///< Default max number of palettes
/// Holds information of a palette.
typedef struct {

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@ -19,7 +19,7 @@
///
/// @{
#define NE_DEFAULT_PHYSICS 64 /// Default max number of physic objects
#define NE_DEFAULT_PHYSICS 64 ///< Default max number of physic objects
/// Minimun speed that an object needs to have to rebound after a collision.
///