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examples: Update dual 3D template to use safe dual 3D
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@ -4,6 +4,11 @@
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//
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// This file is part of Nitro Engine
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// Note: You can also use NE_Init3D() and NE_ProcessDual(), but it is
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// discouraged. You'll need to ensure that your game never drops frames. If it
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// drops one frame, the image of one screen will be shown in both screens until
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// a new frame is generated (screens are drawn in alternate frames).
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#include <NEMain.h>
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void Draw3DScene(void)
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@ -22,7 +27,7 @@ int main(void)
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irqSet(IRQ_VBLANK, NE_VBLFunc);
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irqSet(IRQ_VBLANK, NE_HBLFunc);
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NE_InitDual3D();
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NE_InitSafeDual3D();
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while (1)
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{
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@ -32,7 +37,7 @@ int main(void)
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// Your code goes here
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NE_ProcessDual(Draw3DScene, Draw3DScene2);
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NE_ProcessSafeDual3D(Draw3DScene, Draw3DScene2);
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}
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return 0;
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