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docs: Add changelog
This contains all history, obtained from the following links: - http://www.skylyrac.net/old-site/nitroengine.html - https://github.com/AntonioND/nitro-engine/releases
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Changelog
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=========
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Version 0.8.0 (2022-10-21)
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--------------------------
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Models and textures:
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- Add support for MD5 animated models (thanks to
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https://github.com/AntonioND/dsma-library): Introduce tool md5_to_dsma to
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convert them to a format that Nitro Engine can use.
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- Add support for OBJ static models: Introduce tool obj2dl to convert them to a
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format that Nitro Engine can use.
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- Introduce tool img2ds to convert images in many popular formats (PNG, JPG,
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BMP, etc) to DS textures (PNG is still recommended over other formats, as it
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supports alpha better than other formats).
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- Drop support for MD2 models (static or animated).
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- Remove NDS Model Exporter, Nitro Texture Converter, md2_to_bin and md2_to_nea.
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The animation system has been refactored (but NEA files don't work anymore, so
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you need to update your code anyway).
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General:
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- Huge cleanup of code style of the codebase.
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- Cleanup of all examples. Add the original assets and textures used in all
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examples to the repository, along scripts to convert them to the formats used
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by Nitro Engine.
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- Implement a better way to have debug and release builds of the library.
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Notes:
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- You can still use textures converted with Nitro Texture Converter or NDS Model
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Exporter, and you can still use any model exported with NDS Model Exporter or
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md2_to_bin. However, support for NEA files has been removed (it had awful
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performance, and it was just a bad way to do things), so any file converted by
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md2_to_nea won't work anymore.
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- The reason to replace most tools is that several people had issues building
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them. All the new tools are written in Python, so they don't need to be
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compiled.
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Version 0.7.0 (2019-6-14)
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-------------------------
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- Pushed to GitHub.
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- Major cleanup of code.
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- Clarify license.
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- Reworked tools to build under Linux and Windows.
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Version 0.6.1 (2011-9-1)
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------------------------
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- Fixed identation in all code. Now it isn't a pain to read it (not as much as
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before, :P). Also, a few warnings fixed (related to libnds new versions).
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Version 0.6.0 (2009-6-30)
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-------------------------
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- The functions used to modify textures and palettes now return a pointer to the
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data so that you can modify them easily.
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- Each material can have different propierties (amient, diffuse...). You can set
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the default ones, the propierties each new material will have, and then you
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can set each material's propierties individually.
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- New texture and palette allocation system, it is faster and better.
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Defragmenting functions don't work now, but I'll fix them for the next
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version.
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- Added a debug system. You can compile Nitro Engine in "debug mode" and it will
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send error messages to the function you want. Once you have finished debugging
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or whatever, just recompile Nitro Engine without debug mode.
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- Window system renamed to Sprite system. You can set a rotation and a scale for
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each one.
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- The most important thing... The animation system has been improved, and now
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animated models are drawn using linear interpolation (you can disable it,
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anyway).
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- As a result, I've modified the converters, so you'll have to convert yout
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animated models again.
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Version 0.5.1 (2009-1-28)
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-------------------------
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- Minor bugfixes.
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Version 0.5.0 (2009-1-5)
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------------------------
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- Text system and camera system optimized. New functions for the camera system.
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- NE_TextPrintBox and NE_TextPrintBoxFree slightly changed. They can limit the
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text drawn to a number of characters set by the coder.
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- Some functions made internal. Don't use them unless you know what you are
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doing.
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- Fixed (?) at least the 2D projection.
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- HBL effects fixed.
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- Touch test functions.
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- NE_UPDATE_INPUT removed.
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- It now supports any BMP size, and BMP with 4 bits of depth.
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- Arrays made pointers, so there is more memory free when you are not using
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Nitro Engine. You can also configure the number of objects of each systems you
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are going to use.
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- NE_TextPalette replaced by NE_Palette.
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- You can clone materials to use the same texture with different colors. This
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doesn't have the problems of cloning models.
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- Added functions to remove all palettes and textures.
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- Fixed NE_End().
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- NE can free all memory used by it, and the coder can tell NE how much memory
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to use.
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- Texture drawing system improved a bit.
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- NE_PolyFormat simplified.
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- Some bugfixes, code reorganized, define lists converted into enums.
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- Clear bitmap supported, this is used to display an bitmap as rear plane. Each
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pixel can have different depth. This needs 2 VRAM banks to work.
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- Solved some problems with 2D system and culling.
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- Nomad NDS_Texture_Converter is no longer included, if you want it, look for it
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in Google.
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- Added Nitro Texture Converter, made by me. Open source, and it exports various
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levels of alpha in the textures that can handle it. It does only accept PNG
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files.
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- NE now accepts any texture size. NE_SIZE_XXX defines removed as they are not
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needed now.
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- Added a couple of examples.
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Version 0.4.2 (2008-12-14)
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--------------------------
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- Fixed 2D system (textures were displaying wrong on 2D quads) and text system
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(paletted textures sometimes were drawn without palette).
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- Modified MD2_2_NEA, MD2_2_BIN and bin2nea to work in linux. Thanks to
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nintendork32.
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- Added a couple of examples.
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Version 0.4.1 (2008-12-12)
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--------------------------
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- Lots of bugfixes. Specially, UV coordinates swapping fixed.
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- Added a function to draw on RGBA textures ^_^.
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- Fixed MD2_2_NEA and MD2_2_BIN. You'll have to convert again your models.
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- Updated to work with latest libnds. There is a define in case you want to use
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an older version.
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Version 0.4.0 (2008-10-15)
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--------------------------
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- Added MD2_2_NEA (converts an MD2 model into a NEA file that can used by Nitro
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Engine) and MD2_2_BIN (Converts the first frame of an MD2 model into a display
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list). Display lists created by them are really optimized.
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- Updated DisplayList_Fixer. Now it can remove normal commands too.
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- Added a text system. It can use fonts of any size. ^^
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- Added some simple API functions (buttons, check boxes, radio buttons and slide
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bars).
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- Fixed 2D projection.
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- Removed some internal unused functions to save space, and made 'inline' some
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of the rest.
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- Functions that used float parameters modified so they use integers now. You
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can still use some wrappers if you want to use floats. This will let the
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compiler try to optimize the code.
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- Animated and static models are now the same. You can move, rotate, etc them
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with the same functions.
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- Now, you can 'clone' models so you can save a lot of RAM if they are repeated.
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- Renamed lots of model functions. Take a look at new examples or documentation.
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- NE_Color struct removed (I don't even know why I created it...).
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- Examples updated to work with last version and added examples of clonning
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models, API and text system.
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- libnds' console is not inited with Nitro Engine. You will have to init it
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yourself with NE_InitConsole or libnds' functions.
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Version 0.3.0 (2008-9-16)
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-------------------------
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- Support for animated models (NEA format) and a program to make a new NEA file
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from many models (in bin format).
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- 2D over 3D system. You can draw easily quads (with or without texture) as if
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they were drawn using 2D.
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- Basic physics engine (gravity, friction and collitions). It does only support
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bounding boxes for now.
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- Added a function to delete all models, animated or not.
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- Window system, very simple. I will make some API functions in next versions.
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- Nitro Engine compiled as a library to include it easier in projects and save
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space.
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- Examples folder organized a bit and added some new examples.
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- Nitro Engine is now licensed under the BSD license.
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Version 0.2.0 (2008-8-31)
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-------------------------
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- Added effects like fog and shading, functions to load BMP files and convert
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them in textures and more examples.
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Version 0.1 (2008-8-24)
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-----------------------
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- Includes 2 examples, documentation, tools to export models from the PC, the
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license and full source.
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