md5_to_dsma: Export base animation with the right extension

This commit is contained in:
Antonio Niño Díaz 2024-06-02 12:06:42 +01:00
parent bce7649c4b
commit 93483c4d90

View File

@ -591,8 +591,8 @@ def save_animation(frames, output_file, blender_fix):
f.write(bytearray(b))
def convert_md5mesh(model_file, name, output_folder, texture_size,
draw_normal_polygons, extension, blender_fix,
export_base_pose):
draw_normal_polygons, extension_mesh, extension_anim,
blender_fix, export_base_pose):
print(f"Converting model: {model_file}")
@ -610,7 +610,7 @@ def convert_md5mesh(model_file, name, output_folder, texture_size,
print("Converting base pose...")
save_animation([joints],
os.path.join(output_folder, f"{name}{extension}"),
os.path.join(output_folder, f"{name}{extension_anim}"),
blender_fix)
print("Converting meshes...")
@ -751,10 +751,10 @@ def convert_md5mesh(model_file, name, output_folder, texture_size,
dl.end_vtxs()
dl.finalize()
dl.save_to_file(os.path.join(output_folder, f"{name}{extension}"))
dl.save_to_file(os.path.join(output_folder, f"{name}{extension_mesh}"))
def convert_md5anim(name, output_folder, anim_file, skip_frames, extension,
def convert_md5anim(name, output_folder, anim_file, skip_frames, extension_anim,
blender_fix):
print(f"Converting animation: {anim_file}")
@ -767,7 +767,7 @@ def convert_md5anim(name, output_folder, anim_file, skip_frames, extension,
frames = frames[::skip_frames+1]
save_animation(frames, os.path.join(output_folder,
f"{name}_{anim_name}{extension}"), blender_fix)
f"{name}_{anim_name}{extension_anim}"), blender_fix)
if __name__ == "__main__":
@ -776,8 +776,8 @@ if __name__ == "__main__":
import sys
import traceback
print("md5_to_dsma v0.1.0")
print("Copyright (c) 2022 Antonio Niño Díaz <antonio_nd@outlook.com>")
print("md5_to_dsma v0.1.1")
print("Copyright (c) 2022-2024 Antonio Niño Díaz <antonio_nd@outlook.com>")
print("All rights reserved")
print("")
@ -841,7 +841,8 @@ if __name__ == "__main__":
if args.model is not None:
convert_md5mesh(args.model, args.name, args.output, args.texture,
args.draw_normal_polygons, extension_mesh,
args.blender_fix, args.export_base_pose)
extension_anim, args.blender_fix,
args.export_base_pose)
for anim_file in args.anims:
convert_md5anim(args.name, args.output, anim_file, args.skip_frames,