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Update readme and headers for new version
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//
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// Copyright (c) 2022 Antonio Niño Díaz <antonio_nd@outlook.com>
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// DS Model Animation Library v0.1.1
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// DS Model Animation Library v0.2.0
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#include <nds.h>
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//
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// Copyright (c) 2022 Antonio Niño Díaz <antonio_nd@outlook.com>
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// DS Model Animation Library v0.1.1
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// DS Model Animation Library v0.2.0
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#ifndef DSMA_H__
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#define DSMA_H__
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@ -22,7 +22,8 @@ the following files:
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DSM model if you have multiple animations for it.
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The library supports interpolation between frames so that DSA files can have a
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smaller size by reducing the number of stored frames in it.
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smaller size by reducing the number of stored frames in it. It also supports
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blending two animations to make seamless transitions between them.
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You are expected to load the files in some way (either including them as binary
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data in your game, or loading them from the filesystem) and pass them to the
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@ -34,6 +35,7 @@ You can test them with an emulator such as **DeSmuME** or **melonDS** or in real
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hardware with a flashcard.
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- **basic_model**: Simply load an animated model embedded in the binary.
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- **blended_animations**: Blend two animations in the same model.
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- **filesystem_loading**: Load models from the filesystem (with **nitroFS**).
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- **multiple_animations**: Display one model with multiple animations.
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- **performance**: Show how much CPU time it takes to draw an animated model.
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