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66 lines
1.3 KiB
C
66 lines
1.3 KiB
C
// SPDX-License-Identifier: CC0-1.0
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//
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// SPDX-FileContributor: Antonio Niño Díaz, 2024
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#include <stdio.h>
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#include <nds.h>
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#include <maxmod9.h>
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// Headers autogenerated when files are find inside AUDIODIRS in the Makefile
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#include "maxmod/soundbank_info.h"
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#include "maxmod/soundbank_bin.h"
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int main(int argc, char **argv)
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{
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// Setup sub screen for the text console
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consoleDemoInit();
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// Setup sound bank
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mmInitDefaultMem((mm_addr)soundbank_bin);
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// load the module
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mmLoad(MOD_JOINT_PEOPLE);
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// load sound effects
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mmLoadEffect(SFX_FIRE_EXPLOSION);
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// Start playing module
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mmStart(MOD_JOINT_PEOPLE, MM_PLAY_LOOP);
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// Clear console
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printf("\x1b[2J");
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printf("Maxmod demo\n");
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printf("===========\n");
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printf("\n");
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printf("A: Play SFX\n");
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printf("START: Exit to loader\n");
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printf("\n");
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while (1)
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{
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// Synchronize game loop to the screen refresh
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swiWaitForVBlank();
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// Print some text in the demo console
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// -----------------------------------
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// Handle user input
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// -----------------
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scanKeys();
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uint16_t keys = keysHeld();
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uint16_t keys_down = keysDown();
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if (keys_down & KEY_A)
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mmEffect(SFX_FIRE_EXPLOSION);
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if (keys & KEY_START)
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break;
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}
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return 0;
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}
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